[Blood] Crashes on Eviction map01

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SaveTheDoomer
Posts: 143
Joined: Sun Apr 11, 2021 4:20 am
Operating System: Other Linux 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: ATI/AMD (Legacy GZDoom)
Location: Yog-Sothoth stone circle on the dark hills

[Blood] Crashes on Eviction map01

Post by SaveTheDoomer »

I've got crashes on eviction first map with polymost, i've managed to get a backtrace from lldb. Yes, another linux-only crash. If someone is interested...

* thread #1, name = 'raze', stop reason = signal SIGSEGV: invalid address (fault address: 0x0)
* frame #0: 0x0000555555943654 raze`___lldb_unnamed_symbol23290 + 100
frame #1: 0x000055555594f36a raze`Polymost::polymost_drawrooms() + 5482
frame #2: 0x0000555555952ce7 raze`renderDrawRoomsQ16(int, int, int, int, int, int, bool) + 279
frame #3: 0x0000555555d28126 raze`Blood::DrawMirrors(int, int, int, int, int, int, int) + 1126
frame #4: 0x0000555555d284e5 raze`Blood::render3DViewPolymost(int, int, int, int, binangle, fixedhoriz) + 421
frame #5: 0x0000555555d3d571 raze`Blood::viewDrawScreen(bool) + 2625
frame #6: 0x0000555555d3d98d raze`Blood::GameInterface::Render() + 109
frame #7: 0x000055555595fda2 raze`___lldb_unnamed_symbol23310 + 514
frame #8: 0x0000555555960e60 raze`MainLoop() + 128
frame #9: 0x000055555596773e raze`RunGame() + 6654
frame #10: 0x0000555555968870 raze`GameMain() + 336
frame #11: 0x000055555578e193 raze`main + 259
frame #12: 0x00007ffff68f4b25 libc.so.6`__libc_start_main + 213
frame #13: 0x00005555557a423e raze`_start + 46

Edit : just managed to crash it on windows, too LOL.

Eviction link: https://www.moddb.com/mods/eviction-add ... ion-4-pack
Upscale pack link: https://www.moddb.com/mods/blood-upscal ... e-pack-v21
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User avatar
SaveTheDoomer
Posts: 143
Joined: Sun Apr 11, 2021 4:20 am
Operating System: Other Linux 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: ATI/AMD (Legacy GZDoom)
Location: Yog-Sothoth stone circle on the dark hills

Re: [Blood] Crashes on Eviction map01

Post by SaveTheDoomer »

Tried again today with latest build and got the same crash (on windows).

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