On Spaceport level of Duke walls appear where they shouldn't

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Kzer-Za
Posts: 507
Joined: Sat Aug 19, 2017 11:52 pm
Operating System: Other Linux 64-bit
Graphics Processor: nVidia (Modern GZDoom)

On Spaceport level of Duke walls appear where they shouldn't

Post by Kzer-Za »

I'm going to attach the save file and two videos. If you walk forward from where you stand in the save, you can:

a) drop down normally

b) turn on the jetpack approx midway to the bottom of the fall, to prevent the fall damage.

If you drop down normally, everything is okay. If you turn on the jetpack, there is a significant chance that there's not gonna be the opening in the wall at the end of the fall, see the videos. And it's not just a visual glitch: you really can't get out other than by flying back up.

Videos:
http://shadrinden.ru/files/vokoscreenNG ... -08-40.mp4
http://shadrinden.ru/files/vokoscreenNG ... -14-46.mp4
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Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 47988
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: On Spaceport level of Duke walls appear where they shoul

Post by Graf Zahl »

That elevator shaft is a teleporter to another similar looking area, looks like you can break it by flying up just at the right point.

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