[0.4.4] [Blood] "Delirium Effect" blur is still missing

Moderator: Raze Developers

[0.4.4] [Blood] "Delirium Effect" blur is still missing

Postby sinisterseed » Thu Feb 13, 2020 5:55 am

Reminder that this has not been re-implemented yet.
User avatar
sinisterseed
GZDoom RO Translator & Raze Tester
 
Joined: 05 Nov 2019
Twitch ID: sixhundredsixteen
Github ID: sinisterseed
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: [0.4.4] [Blood] "Delirium Effect" blur is still missing

Postby Graf Zahl » Thu Feb 13, 2020 6:00 am

I know. ;)
This will require a postprocessing shader.
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
 
Joined: 19 Jul 2003
Location: Germany

Re: [0.4.4] [Blood] "Delirium Effect" blur is still missing

Postby Rachael » Thu Feb 13, 2020 9:00 am

Graf Zahl wrote:This will require a postprocessing shader.

Is it even possible to write a blur shader without baking the GPU? None of mine have ever done it unless I sampled at really low resolutions and upsampled the result.

If not for this little issue I'd have happily done it myself.
User avatar
Rachael
Webmaster
 
Joined: 13 Jan 2004
Discord: Rachael#3767
Twitch ID: madamerachelle
Github ID: madame-rachelle
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: [0.4.4] [Blood] "Delirium Effect" blur is still missing

Postby Graf Zahl » Thu Feb 13, 2020 11:43 am

I think that's a question where only dpJudas may be able to give an answer.
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
 
Joined: 19 Jul 2003
Location: Germany

Re: [0.4.4] [Blood] "Delirium Effect" blur is still missing

Postby dpJudas » Thu Feb 13, 2020 12:34 pm

The bloom effect is 8 blur shaders running in sequence. For a single blur effect you just need two runs (vertical + horizontal) with the gaussian blur shader used by the bloom pass.
dpJudas
 
 
 
Joined: 28 May 2016

Re: [0.4.4] [Blood] "Delirium Effect" blur is still missing

Postby Phredreeke » Thu Feb 13, 2020 12:52 pm

Another problem is that the speed of the delirium effect is tied to the framerate. I remember the first time I saw it in NBlood I thought it was unnaturally fast.
User avatar
Phredreeke
 
Joined: 10 Apr 2018
Discord: phredreeke#6500

Re: [0.4.4] [Blood] "Delirium Effect" blur is still missing

Postby Rachael » Thu Feb 13, 2020 1:37 pm

I'll try it out and attempt to make something later on. Right now I have way too much going on.
User avatar
Rachael
Webmaster
 
Joined: 13 Jan 2004
Discord: Rachael#3767
Twitch ID: madamerachelle
Github ID: madame-rachelle
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support


Return to Bugs

Who is online

Users browsing this forum: CBM, wildweasel and 1 guest