Controller support

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Re: Controller support

Postby bisk89 » Thu Mar 26, 2020 5:19 am

Ok, I understand. Is there any way that I can help to manage this issue?
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bisk89
 
Joined: 24 Mar 2020
Github ID: bisk89
Operating System: Mac OS X 10.8 or later

Re: Controller support

Postby mjr4077au » Thu Mar 26, 2020 4:24 pm

bisk89 wrote:Ok, I understand. Is there any way that I can help to manage this issue?

I might have spoken out of turn. It appears that macOS has native support and doesn't use SDL, so that makes the issues I was experiencing worthy of their own issue.

I see you've forked the code. Perhaps in the first instance, compile it directly on your machine and see if it works. I wouldn't expect it, but if there's something different in your macOS version vs. the compiled version, it might expose an issue.

An example of that would be that the GZDoom/Raze devs built the system on Ubuntu with SDL 2.0.8 or something, and here comes me with Arch Linux with SDL 2.0.12 because it's rolling release and always up to date. There are potential changes/bugs between versions, etc that might require amendments within the project.
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Joined: 17 Jun 2019
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Operating System: Windows 10/8.1/8 64-bit
Graphics Processor: nVidia with Vulkan support

Re: Controller support

Postby bisk89 » Sat Mar 28, 2020 4:59 pm

It will be hard, cause I don't know how to compile :(
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Joined: 24 Mar 2020
Github ID: bisk89
Operating System: Mac OS X 10.8 or later

Re: Controller support

Postby mjr4077au » Sun Mar 29, 2020 7:24 am

Download cmake and Xcode. Cmake should create a project file for Xcode that you can then open and build.

Unsure whether you'll have any external dependency requirements, but I'm lead to believe macOS development is fairly self-contained.
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Joined: 17 Jun 2019
Github ID: mjr4077au
Operating System: Windows 10/8.1/8 64-bit
Graphics Processor: nVidia with Vulkan support

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