Castlevania DoS/AoS Type wad thingy

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Castlevania DoS/AoS Type wad thingy

Postby Cutmanmike » Sun Mar 12, 2006 7:07 am

Pretty simple. I've only done one soul so far though. Kill a few imps and see what happens.

Note: If you haven't played Castlevania Dawn of Sorrow or Aria of Sorrow you won't really get it.
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Postby chronoteeth » Sun Mar 12, 2006 10:35 am

Cutman I love you even more now.
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Postby Shadelight » Sun Mar 12, 2006 11:02 am

:shock: cutman, that is amazing, you should do the same thing except with different monsters :P
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Postby Cutmanmike » Tue Apr 11, 2006 1:38 pm

Just to note i'm continuing this. So far i've done the soul for the zombieman, sargent, imp, demon and spectre.
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Postby wildweasel » Wed Apr 12, 2006 11:48 am

It took a few tries to actually get a soul from any of the imps, but this is pretty impressive stuff.
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Postby Cutmanmike » Thu Apr 13, 2006 3:30 am

I'm having a problem with the souls though. They seem to "fall off" ledges to the bottom even though they've got the NOGRAVITY and FLOAT flags. What's going on here?
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Postby Cutmanmike » Thu Apr 13, 2006 10:39 am

Okay for any future versions you'll need Gzdoom because i'm using the added A_GiveToTarget from now on.
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Postby Cutmanmike » Thu Apr 27, 2006 5:34 am

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Postby Jimmy » Thu Apr 27, 2006 12:02 pm

Holy fark sounds farking awsome i'm downloading it now. :lol:

EDIT: That... was... awesome (uh, now I'm sounding like a spam bot)
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Postby BetaSword » Thu Apr 27, 2006 2:18 pm

Ooh... I won't have a chance to try this until I get home from work... But spiffy.

My thoughts on what the souls of the various monsters and such would do, though...

Zombieman: Yeah, just spawn a weak friendly zombie aid you.
Shotgun Zombie: Spawn a more powerful friendly zombie, more mana (of course)
Chaingun Zombie: Spawn an even more powerful zombie.
Imp: Gives ability to throw weak fireballs, minimal mana use
Pinky: Bite attack. Basically, materializes a pinky head to bite anything in melee range for high damage.
Spectre: Invisibilty. Of course.
Lost Soul: Gives ability to throw Lost Souls. Basically, a seeking missile that looks like a Lost Soul.
Cacodemon: Gives ability to fly. Drains mana while in use. Large drain, so you can't just fly away everywhere.
Pain Elemental: Kinda like the Lost Soul... Soul... Except it actually spawns real Lost Souls, not just uses them as projectiles.
Revanant: Punch with the strength of a berserk pack.
Mancubus: Gain defense, lose speed.
Baron of Hell: Throw enhanced fireballs. Kinda like the Imp soull, except with the Baron's fireballs. More mana.
Hell Knight: Enhanced defense. Like the Mancubus, except higher defense, and no speed reduction.
Arachnotron: Speed increase, defense decrease. Pretty much opposite of Mancubus.
Archvile: Ressurect fallen enemies as friends. Takes about half your mana per ressurection.
Spider Mastermind: Super Chaingun attack. Basically (if possible with DECORATE), super high-speed firing chaingun attack in all directions aroud the player. Pretty much anything line-of-sight from you gets massacred.
Cyberdemon: Rocket Barrage. Fires a slew of missiles in a cone in front of you.

Yeah, I think I got everything there... And enough variety... I think...
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Postby Cutmanmike » Thu Apr 27, 2006 2:23 pm

BetaSword wrote:Cacodemon: Gives ability to fly. Drains mana while in use. Large drain, so you can't just fly away everywhere.


Already done that :P
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Postby Shadelight » Thu Apr 27, 2006 4:59 pm

And maybe do some MRW Monsters as well?
Throwing Comets with an Afrit Soul would be just plain awesome.
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Postby Cutmanmike » Thu Apr 27, 2006 5:12 pm

KingofFlames wrote:And maybe do some MRW Monsters as well?
Throwing Comets with an Afrit Soul would be just plain awesome.


Well it's not hard to make the souls, so DIY! :P
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Postby Cutmanmike » Wed May 03, 2006 3:58 pm

Bump. Updated wiki page. Woo more souls!

http://www.zdoom.org/wiki/index.php?title=Dawn_of_Souls
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