[Concept map] Halo shielding system (COMPLETED)
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- Caligari87
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- Apothem
- Posts: 2070
- Joined: Sat Nov 29, 2003 7:13 pm
- Location: Performing open heart surgery on an ACS compiler.
I'm working on making it work multiplayer, if you want it, i can give it to you, but i really dont wanna release the source untill i have it 100% complete.Zero wrote:I'd like to implement this in some coop wads, any way I can do this? Possibly releasing the ACS source, or making it compatable with other maps?
- Apothem
- Posts: 2070
- Joined: Sat Nov 29, 2003 7:13 pm
- Location: Performing open heart surgery on an ACS compiler.
Alrighty... Zero's taken care of... Now I was wondering if someone could whip up a descent, open, level I could mod and work with so this shielding system's abilities could be shown off a bit... It really doesn't have to be much at all, just a small map with a couple monsters to show off the system.... But leave some room for driving a car or something, because this'll be the same map I'm prolly gonna end up using for testing and implementing vehicles. Anyone who's willing to contribute, please post here, or PM me or something
- solarsnowfall
- Posts: 1581
- Joined: Thu Jun 30, 2005 1:44 am
Well the sheild certainly does the trick, and it roxors whilst it's at it .
However the map is about to become subject to my nitpicking ways:
*All of the crates are too big/misaligned
*Underwater isn't blue.
*Water doesn't slope, especially flowing up hill (If you look at the water it always looks like it's flowing in a cetain direction)
However the map is about to become subject to my nitpicking ways:
*All of the crates are too big/misaligned
*Underwater isn't blue.
*Water doesn't slope, especially flowing up hill (If you look at the water it always looks like it's flowing in a cetain direction)
- solarsnowfall
- Posts: 1581
- Joined: Thu Jun 30, 2005 1:44 am
- Apothem
- Posts: 2070
- Joined: Sat Nov 29, 2003 7:13 pm
- Location: Performing open heart surgery on an ACS compiler.
That's actually the plan, I was hoping to recreate the intro to the level "The Silent Cartographer" from Halo 1... But my mapping abilities arent exactly 'awesome' sooo oh well.. However if someone wants to contribute, please lemme know... I will be working on vehicles after this so I should be able to do a full halo map with everything soonBelial wrote:So when will someone port a Halo map to ZDoom?
Thanks XaserXaser wrote:Well, damn! This shielding system kicks major ass! Way to go, Apothem!