[Concept map] Halo shielding system (COMPLETED)

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Do you want the source?

Yes
17
94%
No
1
6%
 
Total votes: 18

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Belial
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Post by Belial »

I will be working on vehicles after this
o_O
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Doomguy0505
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Post by Doomguy0505 »

killingblair wrote:Hey thats pretty good! I always wondered if there was a way to make Halo Sheilds in Doom. :)
but you will never know how because his scripts lump is just a copy of specials.acs but that is NOT what he used
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Apothem
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Post by Apothem »

Doomguy0505 wrote:
killingblair wrote:Hey thats pretty good! I always wondered if there was a way to make Halo Sheilds in Doom. :)
but you will never know how because his scripts lump is just a copy of specials.acs but that is NOT what he used
I'll be releasing the source VERY soon... Just gotta add/tweak a few things
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solarsnowfall
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Post by solarsnowfall »

Doomguy0505 wrote:
but you will never know how because his scripts lump is just a copy of specials.acs but that is NOT what he used
It has something to do with the way the script is compiled, or maybe the program he's using, or the fact that it's compatible with a few other ports. Between the two of us, we can't figure out why it's not viewable to others. Or rather, he hasn't been able to sufficiently explain it to me. So, if somebody else can explain this, I'd appreciate it.

It's a clever piece of work indeed.
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Apothem
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Post by Apothem »

Okay, All that's left is multiplayer functionality, and this is done. Expect the source to be released VERY soon. :wink:
Belial wrote:
I will be working on vehicles after this
o_O
Hard to believe isnt it? All the concept work is done, and the beginning scripts will be put in place and we'll see how far i can take this :P
killingblair
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Post by killingblair »

Its completed! Yay! :D
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Apothem
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Post by Apothem »

killingblair wrote:Its completed! Yay! :D
I know rite?! :lol: I'm just hopeing someone decides to use this in a coop wad or something 8-)
MasterOfPuppets
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Post by MasterOfPuppets »

i'm a huge halo pc player, and know the maps pretty much by heart. if anybody desides to go all the way on a halo mod i could lend my help to the mapping.
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solarsnowfall
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Post by solarsnowfall »

Right now Apothem and I are focussing on a sp/coop match, specificly for showing off the shield/adding a few other goodies.

After that is done, I was thinking of doing a dm wad, based upon a portion of the silent cartographer.

Given this, I think it would be a superb idea, to make a collection of DM levels, based on portions of Halo maps.

But none of this will really be possible, until the current project gets done. By then (hopefully) we'll have vehicles to use.
MasterOfPuppets
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Post by MasterOfPuppets »

well you guys can always look me up :)
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Apothem
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Post by Apothem »

MasterOfPuppets wrote:well you guys can always look me up :)
Wootzer, thanks a bunch man 8-)
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Macil
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Post by Macil »

Apothem wrote:Okay, All that's left is multiplayer functionality, and this is done. Expect the source to be released VERY soon. :wink:
Belial wrote:
I will be working on vehicles after this
o_O
Hard to believe isnt it? All the concept work is done, and the beginning scripts will be put in place and we'll see how far i can take this :P
Will the vehicles be multiperson? Or like some sort of 1 person tank?
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Apothem
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Post by Apothem »

Ehhh, i havent quite figured that one out yet..... I suppose i could, but as for things like turrets etc, i dont think it'd be possible.... However, the plan for the initial vehicle is just gonna be a one-man vehicle. I'll work on other types later. It'd be nice if i could get this working for multiplayer too and have transports and something like the Halo warthog etc.
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Belial
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Post by Belial »

Halo warthog? o_O

Jeez man, even a Future Shock jeep would be awesome!!!

(ya know, mouse for turret aiming, movement keys for driving)
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Apothem
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Post by Apothem »

Belial wrote:Halo warthog? o_O

Jeez man, even a Future Shock jeep would be awesome!!!

(ya know, mouse for turret aiming, movement keys for driving)
Well the intial plan was to have an automated turret on the back of a car or something for single player.
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