o_OI will be working on vehicles after this
[Concept map] Halo shielding system (COMPLETED)
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- Doomguy0505
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- Apothem
- Posts: 2070
- Joined: Sat Nov 29, 2003 7:13 pm
- Location: Performing open heart surgery on an ACS compiler.
I'll be releasing the source VERY soon... Just gotta add/tweak a few thingsDoomguy0505 wrote:but you will never know how because his scripts lump is just a copy of specials.acs but that is NOT what he usedkillingblair wrote:Hey thats pretty good! I always wondered if there was a way to make Halo Sheilds in Doom.
- solarsnowfall
- Posts: 1581
- Joined: Thu Jun 30, 2005 1:44 am
It has something to do with the way the script is compiled, or maybe the program he's using, or the fact that it's compatible with a few other ports. Between the two of us, we can't figure out why it's not viewable to others. Or rather, he hasn't been able to sufficiently explain it to me. So, if somebody else can explain this, I'd appreciate it.Doomguy0505 wrote:
but you will never know how because his scripts lump is just a copy of specials.acs but that is NOT what he used
It's a clever piece of work indeed.
- Apothem
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- Location: Performing open heart surgery on an ACS compiler.
Okay, All that's left is multiplayer functionality, and this is done. Expect the source to be released VERY soon.
Hard to believe isnt it? All the concept work is done, and the beginning scripts will be put in place and we'll see how far i can take thisBelial wrote:o_OI will be working on vehicles after this
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- solarsnowfall
- Posts: 1581
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Right now Apothem and I are focussing on a sp/coop match, specificly for showing off the shield/adding a few other goodies.
After that is done, I was thinking of doing a dm wad, based upon a portion of the silent cartographer.
Given this, I think it would be a superb idea, to make a collection of DM levels, based on portions of Halo maps.
But none of this will really be possible, until the current project gets done. By then (hopefully) we'll have vehicles to use.
After that is done, I was thinking of doing a dm wad, based upon a portion of the silent cartographer.
Given this, I think it would be a superb idea, to make a collection of DM levels, based on portions of Halo maps.
But none of this will really be possible, until the current project gets done. By then (hopefully) we'll have vehicles to use.
- Macil
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Will the vehicles be multiperson? Or like some sort of 1 person tank?Apothem wrote:Okay, All that's left is multiplayer functionality, and this is done. Expect the source to be released VERY soon.Hard to believe isnt it? All the concept work is done, and the beginning scripts will be put in place and we'll see how far i can take thisBelial wrote:o_OI will be working on vehicles after this
- Apothem
- Posts: 2070
- Joined: Sat Nov 29, 2003 7:13 pm
- Location: Performing open heart surgery on an ACS compiler.
Ehhh, i havent quite figured that one out yet..... I suppose i could, but as for things like turrets etc, i dont think it'd be possible.... However, the plan for the initial vehicle is just gonna be a one-man vehicle. I'll work on other types later. It'd be nice if i could get this working for multiplayer too and have transports and something like the Halo warthog etc.