ZDCMP2, like a phoenix from the ashes, starting up again.

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ZDCMP2, like a phoenix from the ashes, starting up again.

Postby Talonos » Sat Jun 25, 2005 3:25 pm

Late Breaking News!
This project is coming back!! See page 83 for details...

History: This isn't current information!

Round four kind of flopped. Then it flopped again. Instead of trying to restart round four, I?m going to put an end to it's misery, and move directly on to round five. We're cleaning the slate and starting anew.

Even if you didn't participate last summer, on rounds two or three, you are encouraged to participate. Reading the sixty Pages of this thread isn't required. Just post at the end, say you're new, and we'll catch you up to speed.

Instead of signing up for days, we are now signing up for tasks. Once you've signed up for a task, you work on it for a month, then we all take our areas and paste them into the wad. By signing up for tasks, we won't conflict with each other's space, but at the same time, we will have many people working on the map at a time instead of one, which should make the work go a lot faster. The tewnty seventh of October. If you finish your self-assigned task before time ends, sign up for another one if you feel you can do it. I thought I'd add in all the areas I could think of, so we could get as many people as possible in on this, and also so the last person to sign up doesn't end up without a choice as to what to select. See the signup sheet at the botton to see which areas are still available.

Come on guys. School shouldn?t kill this! Only working an hour a week on this can lead to great results, and I?m sure everybody can spare an hour a week, even if it means getting up an hour earlier for school one morning. We can make this happen!

Our goals for this and all rounds are:
1: Eliminate any signs that the level was ever under construction.
2: Place weapons, both normal and secret.
3: Detail bland areas.
4: Help Doomguy out of the base!

The last time we tried to work on this map, it failed, and so to try to keep us from making the same mistakes, there are some new rules. Here are all the rules and suggestions, in spoiler format so you don't have to scroll past them every time:

Spoiler:


Because Kirby and I resessutated it, I suppose that we're the current leaders of the project. I don't know about kirby, but I know I'd give my leadership position back to Tormenter667 (Who left the project to work on KDiZD) if he requests it. Kirby is currently not an active leader, because he's working hard on Zhalloween.wad to complete it by, erm, well, halloween, I guess, but he's still very much a leader here.

The wad is located here. ftp://nightmaster.net User name is zdcmp2, password is zdcmp.

I also humbly ask for your patience. I've never lead a project like this before, so I'm kind of winging it.

Signup sheet:

(Details for the various areas are located here: http://forum.zdoom.org/potato.php?t=667 ... &start=918 )

Spoiler:
Last edited by Talonos on Mon Jun 05, 2006 1:34 pm, edited 35 times in total.
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Postby Ixnatifual » Sat Jun 25, 2005 3:27 pm

lol n00b
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Postby Talonos » Sat Jun 25, 2005 3:32 pm

Yep. Even says it in my title. Still, somebody's got to get this thing of the ground.
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Postby Ixnatifual » Sat Jun 25, 2005 3:33 pm

True, I hope some good mappers will contribute :)
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Postby Talonos » Sat Jun 25, 2005 3:35 pm

We could use a crate maze.
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Postby Kirby » Sat Jun 25, 2005 3:37 pm

@Talonos - Everything seems in order :). One thing that needs to be done during this time is that Nmn's sewage area needs to be added in some way. As it stands, I don't know where to add this or how. If wanted, we could add it as the beginning of a secret level even, but this is not final at all.

Everything else appears to have been noted by Talonos :)
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Postby Ixnatifual » Sat Jun 25, 2005 3:41 pm

I wanted to reply with something clever, but couldn't come up with anything. At the moment I'm mostly stuck in WoW-mode, so that leaves little time for mapping, even though I've done some slight mapping over the last week. Honestly I don't think a project like this is for me, I'd probably get frustrated when someone modified areas I made..
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Postby Wills » Sat Jun 25, 2005 4:46 pm

I'll contribute. How large is the filesize?
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Postby Talonos » Sat Jun 25, 2005 5:50 pm

It's about 26 meg. Look in the FTP for yourself. I haven't run it through a wad cleanup utility, though, so however big it is, it could be a lot smaller. I don't have any experience in that area, though, so whoever takes the map can cut it down to size.
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Postby jallamann » Sat Jun 25, 2005 7:14 pm

...for a clickable autologin link: ftp://zdcmp2:zdcmp@nightmaster.net
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Postby Kirby » Sat Jun 25, 2005 7:26 pm

Oi, confusion! I see two verions of ZDCMP2, one in the folder, and one outside the folder. Which is the right one?
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Postby DomRem » Sat Jun 25, 2005 7:29 pm

I'm guessing the one outside the folder is the right one, since the walkthrough is right next to it and it was updated one day later than the one inside the folder.

EDIT: Weee, 100th post!

EDIT2: Do you need any playtesters/bugfinders?
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Postby Kirby » Sat Jun 25, 2005 7:32 pm

Yes, we will at some point.

EDIT: Especially bug-finders
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Postby Talonos » Sat Jun 25, 2005 7:54 pm

But more than that, we need mappers.
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Postby chronoteeth » Sat Jun 25, 2005 7:57 pm

Are the weapons that xaser made still in? If so, :D
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