[Contest] Most atmospheric and innovative Skybox - ever!
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
As I said, I'm short on time right now. I'll judge, but I can't do more.
Anyway, I already did some innovative skybox work a while back. Remember http://forum.zdoom.org/viewtopic.php?t=2613 ? (Though I don't think it fits within the parameters of this contest)
Anyway, I already did some innovative skybox work a while back. Remember http://forum.zdoom.org/viewtopic.php?t=2613 ? (Though I don't think it fits within the parameters of this contest)
- Bio Hazard
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Does it have to be an exit switch as such or can we exit the level via other means e.g. teleporter or something?
Also, since my skybox is destined to be crap (albeit original - but in a crap way), I'm wondering just what I can and can't do with the actual room the skybox is part of. I take it we're not allowed to use monsters and read we can't use cut-scenes either (doh!) - what limits are imposed on the room?
Also, since my skybox is destined to be crap (albeit original - but in a crap way), I'm wondering just what I can and can't do with the actual room the skybox is part of. I take it we're not allowed to use monsters and read we can't use cut-scenes either (doh!) - what limits are imposed on the room?
- Cutmanmike
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