jdagenet wrote:Both are completely different things, it’d be hard to try and find the middle ground.
Sector lighting is still very much old school and 2d while dynamic lights offers the sense of creating a real 3d environment.
It all depends on what you’re wanting you area to feel and play like honestly. If you’re going for that Tormentor style atmosphere then yeah you’d want to rely heavily on dynamic lights over sector lighting.
Spoiler:
Kappes Buur wrote:If the shadows are to be thrown by singlesided linedefs,
then you also have an option to use the Lighting plugin by boris.Spoiler:
Kappes Buur wrote:Check this out
https://www.doomworld.com/forum/topic/8 ... generator/
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