Informants exactly like blake stone?

Archive of the old editing forum
Forum rules
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Locked
User avatar
Graaicko
Posts: 531
Joined: Tue Jun 17, 2014 11:22 pm
Graphics Processor: nVidia (Legacy GZDoom)

Informants exactly like blake stone?

Post by Graaicko »

Was wondering what the decorate would look like for informants that will have a 50/50 of either trying to attack you or will either give you info, items hints. Thid would be a cool feature for my mod. Thanks.
User avatar
Ravick
Posts: 2002
Joined: Sun Aug 22, 2010 10:59 pm
Location: Tubarão, Brasil
Contact:

Re: Informants exactly like blake stone?

Post by Ravick »

For the 50/50 thing, you'd use something like 'A_Jump (127, "Missile", "GiveInfo")' or so. But how do they react? On sight or by pressing use at them?
User avatar
Graaicko
Posts: 531
Joined: Tue Jun 17, 2014 11:22 pm
Graphics Processor: nVidia (Legacy GZDoom)

Re: Informants exactly like blake stone?

Post by Graaicko »

by pressing use. if they are an enemy they will ignore the player but if a shot is fired or they are attacked they will become hostile. But if he is an informant he will just ignore the gunshot. (he can be killed but will result in a collideral damage stat I would like to create.
User avatar
ramon.dexter
Posts: 1520
Joined: Tue Oct 20, 2015 12:50 pm
Graphics Processor: nVidia with Vulkan support
Location: Kozolupy, Bohemia

Re: Informants exactly like blake stone?

Post by ramon.dexter »

Look into the USDF and you can give these "informants" an actual conversation.
Locked

Return to “Editing (Archive)”