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interpolation point's routes.

PostPosted: Wed Sep 20, 2017 8:15 pm
by Ravick
So, recently, I was allowed to edit an old map from another author. It uses moving cameras and interpolation points to make a few scenes. Well, my way of using these interpolation things was to make the path with them, I mean, if I want the camera to make a loop, or recoil, i'd use various interpolation points to actually create the path. However, in this map, the author seems to get the path to have a shape without having to use new points for each trajetory change. Please, take a look at the images:


Spoiler:


He has made curves, loops and recoils without using new points for each trajetory change. The said author could not remember how he has done this, so it hapened me to ask here.

So, uh, how do I make these wird trajetories?

Thanks in advance.

Re: interpolation point's routes.

PostPosted: Thu Sep 21, 2017 12:22 am
by AFADoomer
Check out the third parameter for PathFollower actors: Classes:PathFollower.

Re: interpolation point's routes.

PostPosted: Thu Sep 21, 2017 9:03 am
by ReX
AFADoomer wrote:Check out the third parameter for PathFollower actors: Classes:PathFollower.

As far as I know, those options will not result in the kinds of loops and "detours" that seem to be evident in Ravick's screenshots.

Ravick, are you confident that your screenshots accurately reflect the path of the moving camera?

Re: interpolation point's routes.

PostPosted: Tue Sep 26, 2017 9:41 pm
by Ravick
Yes, I've made a small 'excerpt' of a part od the map (the very first screeshot from my previous post) after the original author allows me:
Excerto_Interpolações erráticas.wad
(47.07 KiB) Downloaded 54 times


Thanks in advance.