NOAUTOSTART in enterpic

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NOAUTOSTART in enterpic

Postby camaxide » Wed Sep 06, 2017 1:32 pm

I use NOAUTOSTART in enterpic code, but when showing the map it will still jump to the clusters entertext after a couple of seconds - can I avoid this?

Code: Select allExpand view
NoAutoStartMap
Background ENTR9HD
Splat wisplat
Pointer wiurh0 wiurh1

Spots
{
   Map07 300 35
   Map08 150 110
   Map09 150 110
   Map10 25 35
   Map11 300 160
   Map12 145 180
   Map13 200 200
}
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camaxide
 
Joined: 11 Jun 2015

Re: NOAUTOSTART in enterpic

Postby camaxide » Thu Sep 07, 2017 9:38 am

reading https://zdoom.org/wiki/CVARs:Display says:
wi_noautostartmap (boolean)
Default: false
If this CVAR is true, the user has to manually end the 'entering level' page with the +use command. By default, this screen is automatically left after 140 tics (four seconds). In a network game, this effect is enabled if any player switches this on. Note that custom intermission scripts can use the noautostartmap keyword to achieve the same effect; this CVAR being false will not override the presence of this keyword.

This seem to be wrong. When I use the NoAutoStartMap trigger the map will still autoload after a few seconds, as long as the wi_noautostartmap cvar is set to disabled. I assume this is a bug?
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camaxide
 
Joined: 11 Jun 2015


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