Caligari87 wrote: vAethor wrote:
To clarify this point, if you've loaded both
Doom1 and Doom2 in GZDoomBuilder as resources, then you'll be able to build maps with textures from both games.
HOWEVER, GZDoom only loads one
IWAD, probably Doom2 in this case. Even if the texture from Doom1 looks the same, it may be named different and since the Doom1 textures aren't loaded the game displays the "missing texture" texture instead.
Welp, that did it. I removed Doom.wad from my resources list (it was just a compulsive practice to include both IWADs as a resource, it actually never occurred to me they didn't share the same assets.
Sure enough, I did see the missing textures from within Doom Builder after removing the Doom wad. And you are right. I was using one of the Tekwall textures (I think it was Tekwall5) that only exists in the first Doom. So I replaced them with alternatives from Doom 2.
And now I've got this instead:
Ahh, that's much better.Sidenote:
Also, one sidenote before I move on (answer it if you wish, it is off-topic a bit but I've been self-conscious about how many threads I've been starting lately,) but while playing around with faked bumpmaps in another map I was making to pass the time until this one got more replies, I may have accidentally started to discover how to do upper, middle and lower textures.
I was raising a sector with a light on it in Doom Builder's 3D mode, and found the ceiling could also be raised and lowered, with Builder telling me to assign an upper texture to the lowered bit above the light, and a lower texture to the raised platform the light was placed on, with the middle texture slot empty, because there was a sector between.
Upper texture (keeps disappearing for some reason.)
When I apply a middle texture, this happens:
I also see these weird handles in Builder's 3D mode, that seem to create sloped floors and ceilings when you drag one of them at a corner.
Not quite sure what they are for, but I'm guessing they appear when there is empty space for a middle texture, allowing you to play around with the floor and ceiling and create slopes or something.
But like I said before the upper texture keeps disappearing even though I keep re-assigning it, so I get slime trails when I run the map:
If I can make sense of all of this then I think I can finally start creating more interesting walls and level geometry.