by vAethor » Wed Aug 30, 2017 6:01 pm
Thanks for all the input guys. And Nash, I did have a look at your code, though I am still trying to make sense of it (I know I said I had a "fair knowledge of DECORATE" but this issue's making me realize I'm still a novice in many areas...even though this is ACS and not DECORATE.) But I did notice something odd. When I play Doom 2 with your Nashmove script it works really well, but when I load my custom, Wolfenstein 3D-inspired map the player's movement is painfully and unplayably slow.
I tried changing player.ForwardMove and SideMove to 8 instead of 4, but the problem persists. I know it is something else, because when I play Doom 2 with the new values, Doomguy is WAY too fast!
Any ideas what is going on? At first I wondered if my map being 64 pixels high was somehow crushing the player down so he moves slower due to some strange collision detection issue, but I moved while crouching and I didn't go any faster. And I notice when I load my map without Nashmove, the player's movement is perfectly fine, if not still the slippery Doom default.