I started a simple game project that tries to recreate a more basic raycasted FPS like Wolfenstein 3D or Blake Stone. I already have a couple very basic grid-based maps made and player.ViewBob set to zero, but for that last authentic touch I need to make it so when moving forward/backward and strafing, the player is either moving or completely still, no smooth gradients in velocity.
I have a fair knowledge of DECORATE but I am not finding any code after doing research, that makes this possible. I am only guessing SetActorVelocity may be what I am looking for.
Side note: My maps are in UDMF format and I'm currently using flats as placeholder wall textures since my map geometry makes better sense to have textures be 64 x 64 instead of 128 pixels tall. If this will present any sort of problem to GZDoom upfront, or if there is any better way to do it, feel free to let me know.