Can you inherit a class but void a flag?
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
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Can you inherit a class but void a flag?
Essentially what I am trying to do is create a monster that will act as a TelOtherFX1 projectile but I want to keep the monster/projectile from entering its death state. I am trying to create a monster that when it melee's a player, it will teleport the player to the player1start map spot and will continue searching for other players.
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- Posts: 277
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Re: Can you inherit a class but void a flag?
In the Melee state, give the target an item that will teleport it wherever you want it to. Call A_ClearTarget() to make the monster look out for other players.