Custom Postprocessing Shaders - in devbuilds now

Archive of the old editing forum
Forum rules
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
User avatar
Major Cooke
Posts: 8059
Joined: Sun Jan 28, 2007 3:55 pm

Re: Custom Postprocessing Shaders - in devbuilds now

Post by Major Cooke »

Nah I'm good. Since I have no idea what I'm doing with this stuff still, and I haven't had much time to read into the tutorial, I'm going to leave documentation of these to someone else.
User avatar
UsernameAK
Posts: 83
Joined: Wed Jul 15, 2015 5:26 am
Discord: /bin/cat#8891
Location: Ukraine

Re: Custom Postprocessing Shaders - in devbuilds now

Post by UsernameAK »

Wow! That's the thing i have needed. Please, add feature to add textures as uniforms.

Return to “Editing (Archive)”