[REQUEST] Turn Blade of Agony weapon widescreen friendly

Discuss all aspects of editing for ZDoom.
Forum rules
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.

[REQUEST] Turn Blade of Agony weapon widescreen friendly

Postby Ozymandias81 » Sun Jun 25, 2017 9:35 am

Hello friends,

recently we have noticed that the Blade of Agony weapon (slightly modified from wildweasel WW-Nazis Firebrand one, with cyanish-green flames + adjusted hand on some frames) isn't widescreen compatible over several frames...
So, anyone is willingly enough to fix them? You'll be obviously properly credited.


Thanks in advance, OZY.
User avatar
Doom is a State of Mind... Out of Control.
Joined: 04 Jul 2013
Location: Mount Olympus, Mars
Github ID: Ozymandias81
Operating System: Windows Vista/7/2008 64-bit
Graphics Processor: nVidia (Modern GZDoom)

Re: [REQUEST] Turn Blade of Agony weapon widescreen friendly

Postby ZikShadow » Fri Jun 30, 2017 2:02 pm

Tried to do these a long time ago, taking the more widescreen-friendly sword from The Inquisitor III mod and adding in the flames.
Not perfect since I am not at all a graphical artist, in fact, there are some frames that look kinda horrid, but if there are no other roads to travel.

User avatar
Joined: 13 Jul 2016
Location: Could be the chair, the floor, or the bed.

Return to Editing (Archive)

Who is online

Users browsing this forum: Semrush [Bot] and 3 guests