ramon.dexter wrote:Well, not exactly how do I zscript, but zscript related...
How do I make it so the actors definde in zscript appear as the same as the actors defined in decorate? I assigned doomed numbers in mapinfo, even created "blank" actors in decorate so I can classify and sort them, but I can only show sprite with this. Most of my items and weapons use voxels/models, so I want to see voxels or models in editor also. Is is possible with zscript?
Better said, the decorate defined actors appear in editor with their spawn frame. Sprite/model/voxel either. The zcsript actors appear only as blank/missing icon, and all sorted under "user defined" section, when defined with doomed numbers in mapinfo. How do I make them appear in my sections? Is this possible? Should I make a feature suggestion?
Assuming you are using GZDB bugfix, it could be that the GZDoom.pk3 is not added as resource to your wad in the editor. I had the same issue some while ago when I converted some of my Decorate actors to ZScript (sprites only, no models or voxels). Beware that if this is indeed the issue, you add the resource with the option "exclude this resource from testing parameters" checked, otherwise GZDoom will throw errors.