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Re: Disable Automap

Posted: Mon Aug 28, 2017 2:57 am
by Death Egg
Big bump, but I'm currently toying with the sidescrolling engine Nash made. Automap is pretty much useless for this and in order to disable it I pretty much have to remove it from key bindings and menus. I'm not saying that it should be permanently and completely eliminated based on modder decision, but if you can find a way to make it so there's an easier way of not allowing just any players access to this it'd be helpful.

Re: Disable Automap

Posted: Mon Aug 28, 2017 4:44 am
by Nevander
I'd just cover the automap screen with a HudMessage of something so obnoxious that nobody would want to use it.

Re: Disable Automap

Posted: Mon Aug 28, 2017 4:48 am
by Nash
There is a HudMessage flag that only appears when the automap is up. Code a map drawing system like in this picture, using said flag to draw the tiles. ;)

Image

Re: Disable Automap

Posted: Mon Aug 28, 2017 8:30 am
by wildweasel
Death Egg wrote:Big bump, but I'm currently toying with the sidescrolling engine Nash made. Automap is pretty much useless for this and in order to disable it I pretty much have to remove it from key bindings and menus. I'm not saying that it should be permanently and completely eliminated based on modder decision, but if you can find a way to make it so there's an easier way of not allowing just any players access to this it'd be helpful.

Let 'em view the broken automap. They'll decide on their own that it's useless.

Re: Disable Automap

Posted: Mon Aug 28, 2017 8:20 pm
by Matt
For things that truly are useless it's best to replace them with something that actually replicates the intended function like Nash's map.

(Posting mostly to point out that this can be done, and might be more easily done, with a ZScript HUD)

Or it could even show other things - objectives, general directions towards things, etc. ...