PS it's rather unfair to make a statement that if "something doesn't allow save states/save-anywhere, it quickly goes to the recycle bin"... there are plenty of games that are selling very well that don't have save-anywhere. It's all about context... it CAN be done right, and of course it can be done (horribly) wrong and it's very easy for the user to just dump the ones that do them wrong... the choice is entirely up to the user. :) Just as how ZDoom-exclusive projects with slopes/3D floors/true colour can be done right, but can also be done wrong (and nothing to stop you from deleting that mod or not even downloading it in the first place).
EDIT: courtesy quote because last post in previous page
GooberMan wrote:ITT: Lots of bold font and feet stamping about features that break anyone trying to make a rogue-like experience.
I don't get the opposition? If you truly think disabling saves and auto map makes for a bad mod... Can't you just mod the mod to put it back in? Or is this really just a question of laziness hidden behind loud screaming of opinions?
All this gnashing of teeth actually achieves is that no one can make mods where death is a legitimate mechanic (no Souls-esque games for you) or where limiting information is paramount (auto map in an Antichamber-like experience? Hah!).