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Adjusting a BIGFONT file?

PostPosted: Mon Jan 12, 2015 3:16 pm
by Tormentor667
Attached you can find a BIGFONT in FON2 style that is actually without any bevel or border, though I really would like to make it look like this font:
2015-01-12_221533.jpg

How can I change that or is someone able to help me out with this?

Here is the FON2 file:
bigfont.zip

Re: Adjusting a BIGFONT file?

PostPosted: Thu Jan 15, 2015 6:38 am
by Jimmy
Imagetool can convert FON1, FON2, and LMP to PCX or BMP.

I'll take a look at it.

Re: Adjusting a BIGFONT file?

PostPosted: Thu Jan 15, 2015 12:27 pm
by Jimmy
Okay, take your pick. I really hope the outline is thick enough because it's rather an arseache to rearrange the letters on the grid. :stuppor:

Image

(The red ones are exactly the same as the white ones apart from being red, although the white ones might translate better in-game.)

For the ones on the right, I softened the noise on the letters and kept the outlines one shade, figured it'd look a little closer to the image you posted, Torm.

Important to note: the red ones are not strictly Doom palette, the outlines are a darker red than the normal red range goes. Shouldn't be a big deal in-game though.

Re: Adjusting a BIGFONT file?

PostPosted: Fri Jan 16, 2015 3:03 am
by Tormentor667
Thanks alot for the explanation and even more thanks for doing this :) I'd prefer the white one if it translates better in game.

Re: Adjusting a BIGFONT file?

PostPosted: Fri Jan 16, 2015 8:35 am
by Jimmy
TormFonts.zip


Here's another four variants for you to test in-game. Normal, softened, normal with 1px kerning, softened with 1px kerning. Recommend you use the kerned variant for whichever one you decide to use, since you'll be able to fit more text on-screen and it'll look heaps neater.

Let me know if the space character on the kerned variants needs expanding, as kerning will markably reduce the distance between letters, spaces included.

Re: Adjusting a BIGFONT file?

PostPosted: Sat Jan 17, 2015 9:44 am
by Tormentor667
Brilliant, the regular kerned one is awesome :) Thanks alot for your help Jimmy!
2015-01-17_142900.jpg

...whops... spoiler..

Re: Adjusting a BIGFONT file?

PostPosted: Sat Jan 17, 2015 10:02 am
by Jimmy
Looks cool! But that's not the kerned version. :P

Re: Adjusting a BIGFONT file?

PostPosted: Sat Jan 17, 2015 11:43 am
by Tormentor667
Then... it's this version that I like :D

Re: Adjusting a BIGFONT file?

PostPosted: Sat Jan 17, 2015 12:18 pm
by Jimmy
The one without the fine spacing between the glyph outlines that would let you fit a bit more text onscreen? Okay. :P

Re: Adjusting a BIGFONT file?

PostPosted: Sat Jan 17, 2015 3:11 pm
by Tormentor667
Well, actually the one in the screenshot, which one is that? :D

Re: Adjusting a BIGFONT file?

PostPosted: Sat Jan 17, 2015 9:34 pm
by Jimmy
That one is not kerned.

Re: Adjusting a BIGFONT file?

PostPosted: Sun Jan 18, 2015 3:33 am
by Tormentor667
If I Understand it correctly, Kerning is the distance between the letters?

Re: Adjusting a BIGFONT file?

PostPosted: Sun Jan 18, 2015 3:50 am
by Jimmy
Yes. The kerned version narrows the space between the letters. Notice how the regular DBIGFONT does this.

Re: Adjusting a BIGFONT file?

PostPosted: Sun Jan 18, 2015 5:29 am
by Tormentor667
No I got it, thanks for the explanation as well :)

By the way, feel free to submit the pack to the Realm667, no need to keep this project-exclusive for me only :)

Re: Adjusting a BIGFONT file?

PostPosted: Sun Jan 18, 2015 5:36 am
by Gez
Tormentor667 wrote:Brilliant, the regular kerned one is awesome :) Thanks alot for your help Jimmy!
2015-01-17_142900.jpg

...whops... spoiler..

Blade of Agony => BOA
BOD Options

You were gonna call it Blade of Destiny, weren't you? :P