Adjusting a BIGFONT file?

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Adjusting a BIGFONT file?

Postby Tormentor667 » Mon Jan 12, 2015 3:16 pm

Attached you can find a BIGFONT in FON2 style that is actually without any bevel or border, though I really would like to make it look like this font:
2015-01-12_221533.jpg

How can I change that or is someone able to help me out with this?

Here is the FON2 file:
bigfont.zip
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Re: Adjusting a BIGFONT file?

Postby Jimmy » Thu Jan 15, 2015 6:38 am

Imagetool can convert FON1, FON2, and LMP to PCX or BMP.

I'll take a look at it.
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Re: Adjusting a BIGFONT file?

Postby Jimmy » Thu Jan 15, 2015 12:27 pm

Okay, take your pick. I really hope the outline is thick enough because it's rather an arseache to rearrange the letters on the grid. :stuppor:

Image

(The red ones are exactly the same as the white ones apart from being red, although the white ones might translate better in-game.)

For the ones on the right, I softened the noise on the letters and kept the outlines one shade, figured it'd look a little closer to the image you posted, Torm.

Important to note: the red ones are not strictly Doom palette, the outlines are a darker red than the normal red range goes. Shouldn't be a big deal in-game though.
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Re: Adjusting a BIGFONT file?

Postby Tormentor667 » Fri Jan 16, 2015 3:03 am

Thanks alot for the explanation and even more thanks for doing this :) I'd prefer the white one if it translates better in game.
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Re: Adjusting a BIGFONT file?

Postby Jimmy » Fri Jan 16, 2015 8:35 am

TormFonts.zip


Here's another four variants for you to test in-game. Normal, softened, normal with 1px kerning, softened with 1px kerning. Recommend you use the kerned variant for whichever one you decide to use, since you'll be able to fit more text on-screen and it'll look heaps neater.

Let me know if the space character on the kerned variants needs expanding, as kerning will markably reduce the distance between letters, spaces included.
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Re: Adjusting a BIGFONT file?

Postby Tormentor667 » Sat Jan 17, 2015 9:44 am

Brilliant, the regular kerned one is awesome :) Thanks alot for your help Jimmy!
2015-01-17_142900.jpg

...whops... spoiler..
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Re: Adjusting a BIGFONT file?

Postby Jimmy » Sat Jan 17, 2015 10:02 am

Looks cool! But that's not the kerned version. :P
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Re: Adjusting a BIGFONT file?

Postby Tormentor667 » Sat Jan 17, 2015 11:43 am

Then... it's this version that I like :D
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Re: Adjusting a BIGFONT file?

Postby Jimmy » Sat Jan 17, 2015 12:18 pm

The one without the fine spacing between the glyph outlines that would let you fit a bit more text onscreen? Okay. :P
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Re: Adjusting a BIGFONT file?

Postby Tormentor667 » Sat Jan 17, 2015 3:11 pm

Well, actually the one in the screenshot, which one is that? :D
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Re: Adjusting a BIGFONT file?

Postby Jimmy » Sat Jan 17, 2015 9:34 pm

That one is not kerned.
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Re: Adjusting a BIGFONT file?

Postby Tormentor667 » Sun Jan 18, 2015 3:33 am

If I Understand it correctly, Kerning is the distance between the letters?
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Re: Adjusting a BIGFONT file?

Postby Jimmy » Sun Jan 18, 2015 3:50 am

Yes. The kerned version narrows the space between the letters. Notice how the regular DBIGFONT does this.
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Re: Adjusting a BIGFONT file?

Postby Tormentor667 » Sun Jan 18, 2015 5:29 am

No I got it, thanks for the explanation as well :)

By the way, feel free to submit the pack to the Realm667, no need to keep this project-exclusive for me only :)
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Re: Adjusting a BIGFONT file?

Postby Gez » Sun Jan 18, 2015 5:36 am

Tormentor667 wrote:Brilliant, the regular kerned one is awesome :) Thanks alot for your help Jimmy!
2015-01-17_142900.jpg

...whops... spoiler..

Blade of Agony => BOA
BOD Options

You were gonna call it Blade of Destiny, weren't you? :P
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