If you set A_Explode's damage to 0, it will no longer push targets (such as enemy players). Aside from using custom damage types and damagefactor, is there any other way to make non-damaging explosions that push the target?
I'm trying to build a rocket launcher that functions in a similar way to the one in Quake Live's Clan Arena game mode (you can rocket jump without taking damage, yet still harm enemy player's as normal).
Non-damaging explosions that push
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
- ChronoSeth
- Posts: 1631
- Joined: Mon Jul 05, 2010 2:04 pm
- Location: British Columbia
Re: Non-damaging explosions that push
[wiki]A_RadiusThrust[/wiki]?
Re: Non-damaging explosions that push
[wiki]A_Blast[/wiki]
[wiki]A_Explode[/wiki] without XF_HURTSOURCE?
[wiki]A_Explode[/wiki] without XF_HURTSOURCE?