Non-damaging explosions that push

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CaptainToenail
Posts: 3975
Joined: Fri Jul 06, 2007 9:16 am

Non-damaging explosions that push

Post by CaptainToenail »

If you set A_Explode's damage to 0, it will no longer push targets (such as enemy players). Aside from using custom damage types and damagefactor, is there any other way to make non-damaging explosions that push the target?

I'm trying to build a rocket launcher that functions in a similar way to the one in Quake Live's Clan Arena game mode (you can rocket jump without taking damage, yet still harm enemy player's as normal).
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ChronoSeth
Posts: 1631
Joined: Mon Jul 05, 2010 2:04 pm
Location: British Columbia

Re: Non-damaging explosions that push

Post by ChronoSeth »

[wiki]A_RadiusThrust[/wiki]?
Gez
 
 
Posts: 17943
Joined: Fri Jul 06, 2007 3:22 pm

Re: Non-damaging explosions that push

Post by Gez »

[wiki]A_Blast[/wiki]
[wiki]A_Explode[/wiki] without XF_HURTSOURCE?
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