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Posted: Sun Sep 19, 2004 5:42 pm
by Talonos
Can anybody make .64 with ACS scripting?

Posted: Sun Sep 19, 2004 6:21 pm
by Macil
Actually, that's a good idea.

Posted: Sun Sep 19, 2004 6:48 pm
by chronoteeth
The controls do not work...

Posted: Sun Sep 19, 2004 7:16 pm
by Jonathan
The default controls are:

I - Up
K - Down
J - Left
L - Right

However if you already have those keys bound to something else, then they won't work to control Pacman. In that case you can use ZDoom's customise controls screen. Go to the bottom and there should be a section 'pillman' which will allow you to rebind the pacman controls.

Posted: Mon Oct 18, 2004 2:38 am
by bimshwel
Wouldn't it make more sense for , to be down? k should be for middle if anything.

Posted: Mon Oct 18, 2004 6:17 am
by Nmn
Gimme ZContra made with ACS :)

Posted: Tue Oct 19, 2004 11:51 pm
by timmie
david_a wrote:ZDoomGL just seems to break it no matter what, but that's a different issue.
Fixed in internal betas :) And it's pretty damn sweet, I might add.

Posted: Wed Oct 20, 2004 1:43 pm
by AFADoomer
timmie wrote:
david_a wrote:ZDoomGL just seems to break it no matter what, but that's a different issue.
Fixed in internal betas :) And it's pretty damn sweet, I might add.
I just realized that my Wolf3D hud doesn't work in ZDoomGL either... I'll assume that this bugfix fixes it, but we'll see what happens...

This is awesome, by the way!

Posted: Thu Oct 21, 2004 1:45 am
by timmie
yeah, if it's a problem with drawing text on the screen, it was probably fixed. I had a typo that was using the screen width for the height under certain conditions in the text drawer =/

Posted: Thu Oct 21, 2004 2:51 pm
by GeeDougg
Amazeneneninging!