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BOW BEFORE YOUR NEW ACS GOD

Posted: Sun Sep 19, 2004 1:01 pm
by Jonathan
Is that an egotistical enough subject?

Posted: Sun Sep 19, 2004 1:18 pm
by david_a
I can't see the entire playing field in either ZDoom or ZDoomGL.

Plus I could move right through ghosts without dying.

Posted: Sun Sep 19, 2004 1:22 pm
by Jonathan
Oops, silly me forgot to uncomment some code. Uploaded a fixed version. You'll need to be in resolution of at least 640x480 to see the whole screen.

Posted: Sun Sep 19, 2004 1:26 pm
by Bio Hazard
man, these are all really cool.

Posted: Sun Sep 19, 2004 1:37 pm
by david_a
Yay it works now.

It appears to be dependant on the resolution you have it set to in the config... For some reason I had it set to 320x200, and the playing field would not be visible no matter what res I set it to in-game. Restarting ZDoom in 640x400 fixed the problem. Hmm, is this a ZDoom bug?

ZDoomGL just seems to break it no matter what, but that's a different issue.

Posted: Sun Sep 19, 2004 1:54 pm
by Giest118
I will only bow down to the first person to make a Sonic the Hedgehog level with ACS. (< :P

Posted: Sun Sep 19, 2004 1:58 pm
by Curunir
There is some good, hot, lubed-up loving in there! Excellent work!

Posted: Sun Sep 19, 2004 2:09 pm
by Enjay
Holy shit. I mean holy shit! I've played it, I've inspected it, I've looked through the script and yet when I play it I'm still convinced that somehow there is a pacman emulation mode built into Zdoom.

Impressive, most impressive.

Posted: Sun Sep 19, 2004 2:26 pm
by wildweasel
In my opinion this is too slow - it's near impossible to get more than one ghost in one power pellet. Speed it up a bit (double speed maybe) then I'll bow before you.

Posted: Sun Sep 19, 2004 3:07 pm
by jallamann
naaah, 1.5x maybe... great game btw :)

Posted: Sun Sep 19, 2004 3:11 pm
by Macil
AMAZING!!!

Now put comments in labelling the code so other ppl can figure out that mess of code!

Posted: Sun Sep 19, 2004 3:14 pm
by TheDarkArchon
giest118 wrote:I will only bow down to the first person to make a Sonic the Hedgehog level with ACS. (< :P
I'll bow down to the first person who makes Columns with ACS

Posted: Sun Sep 19, 2004 3:16 pm
by Macil
I'll bow down to the person who makes DOOM with ACS!!!!

Uh, no, wait a second. You don't need ACS to re-make Doom. It's already in Zdoom.... :(

Posted: Sun Sep 19, 2004 3:19 pm
by Jonathan
wildweasel wrote:In my opinion this is too slow - it's near impossible to get more than one ghost in one power pellet. Speed it up a bit (double speed maybe) then I'll bow before you.
I would have made it faster, but it's not so straightforward. The Pacman moving script already runs every tic, which is as often as a script can run. The only way to get him moving faster would be to lower the resolution of the graphics quite a bit, or have him move more than one pixel at a time, which would make the animation look jumpy.

Posted: Sun Sep 19, 2004 3:21 pm
by jallamann
I'll bow to the first person that with an ACS script can make a BSOD occur.