BOW BEFORE YOUR NEW ACS GOD

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Talonos
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Post by Talonos »

Can anybody make .64 with ACS scripting?
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Macil
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Post by Macil »

Actually, that's a good idea.
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chronoteeth
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Post by chronoteeth »

The controls do not work...
Jonathan
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Post by Jonathan »

The default controls are:

I - Up
K - Down
J - Left
L - Right

However if you already have those keys bound to something else, then they won't work to control Pacman. In that case you can use ZDoom's customise controls screen. Go to the bottom and there should be a section 'pillman' which will allow you to rebind the pacman controls.
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bimshwel
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Post by bimshwel »

Wouldn't it make more sense for , to be down? k should be for middle if anything.
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Nmn
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Post by Nmn »

Gimme ZContra made with ACS :)
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timmie
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Post by timmie »

david_a wrote:ZDoomGL just seems to break it no matter what, but that's a different issue.
Fixed in internal betas :) And it's pretty damn sweet, I might add.
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AFADoomer
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Post by AFADoomer »

timmie wrote:
david_a wrote:ZDoomGL just seems to break it no matter what, but that's a different issue.
Fixed in internal betas :) And it's pretty damn sweet, I might add.
I just realized that my Wolf3D hud doesn't work in ZDoomGL either... I'll assume that this bugfix fixes it, but we'll see what happens...

This is awesome, by the way!
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timmie
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Post by timmie »

yeah, if it's a problem with drawing text on the screen, it was probably fixed. I had a typo that was using the screen width for the height under certain conditions in the text drawer =/
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GeeDougg
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Post by GeeDougg »

Amazeneneninging!
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