WHOS THE ACS MASTER NOW

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Re: WHOS THE ACS MASTER NOW

Postby DoomRater » Tue Feb 16, 2010 7:24 pm

I got a disassembler and decompiler, have a decompiled script that I can't read too well, but as long as it recompiles no troubles I'm fine because I really only need to add a little bit of code anyway to make the updates and all the info I needed to know in order to add it is located in the KEYCONF file. Edit: And with LoadACS I didn't even really need that now that I know what script numbers are taken.

So why haven't I just WRITTEN it already.... grrr.
Last edited by DoomRater on Tue Feb 16, 2010 9:26 pm, edited 1 time in total.
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Re: WHOS THE ACS MASTER NOW

Postby Ceeb » Tue Feb 16, 2010 9:23 pm

I personally believe it's one of the biggest asshole things you can do to not include your source, especially if it could be a very insightful example. :(
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Re: WHOS THE ACS MASTER NOW

Postby carlcyber » Tue Feb 16, 2010 10:07 pm

Oops, hoping this isn't too late.
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doomtris.zip
The author did include the source, don't blame him!
(1.55 KiB) Downloaded 52 times
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Re: WHOS THE ACS MASTER NOW

Postby DoomRater » Tue Feb 16, 2010 10:14 pm

Oh man that helps a whole bunch. Now I don't need to wonder why the author used 300 matricies (ACS doesn't actually handle multidimensional arrays, it just strides them) AND I know what the fields were for!

I'm glad I didn't need it to do the basic stuff, BUT this will help when I do the later mods like counterclockwise rotation and wipe animations.

Edit: for shiz and giggles, here's what the decompiled code looks like: http://pastebin.com/m50421c81

OMG right? It's functional and probably efficient but extra super hard to read!
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