I got a disassembler and decompiler, have a decompiled script that I can't read too well, but as long as it recompiles no troubles I'm fine because I really only need to add a little bit of code anyway to make the updates and all the info I needed to know in order to add it is located in the KEYCONF file. Edit: And with LoadACS I didn't even really need that now that I know what script numbers are taken.
So why haven't I just WRITTEN it already.... grrr.
WHOS THE ACS MASTER NOW
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- DoomRater
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Re: WHOS THE ACS MASTER NOW
Last edited by DoomRater on Tue Feb 16, 2010 8:26 pm, edited 1 time in total.
Re: WHOS THE ACS MASTER NOW
I personally believe it's one of the biggest asshole things you can do to not include your source, especially if it could be a very insightful example.
Re: WHOS THE ACS MASTER NOW
Oops, hoping this isn't too late.
- Attachments
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- doomtris.zip
- The author did include the source, don't blame him!
- (1.55 KiB) Downloaded 88 times
- DoomRater
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Re: WHOS THE ACS MASTER NOW
Oh man that helps a whole bunch. Now I don't need to wonder why the author used 300 matricies (ACS doesn't actually handle multidimensional arrays, it just strides them) AND I know what the fields were for!
I'm glad I didn't need it to do the basic stuff, BUT this will help when I do the later mods like counterclockwise rotation and wipe animations.
Edit: for shiz and giggles, here's what the decompiled code looks like: http://pastebin.com/m50421c81
OMG right? It's functional and probably efficient but extra super hard to read!
I'm glad I didn't need it to do the basic stuff, BUT this will help when I do the later mods like counterclockwise rotation and wipe animations.
Edit: for shiz and giggles, here's what the decompiled code looks like: http://pastebin.com/m50421c81
OMG right? It's functional and probably efficient but extra super hard to read!