Doom Juan wrote:I had not intended for my project to be on Gzdoom, until I discovered that a certain piece of architecture I had been working on was working faster in Gzdoom as opposed to laggy Zdoom - could you give me all the relative information regarding models? What do I need to make them, how do I make them and implament them?
If you are committed to using ZDooM (instead of GZDooM), forget about using models for now; ZDooM does not yet support them. If you want to use models, pick GZDooM.
As for your other questions, my suggestion is that you avoid trying to construct your own models for now. However, if you wish to learn the basics of model creation, people like Enjay and Nash on these forums have a great deal of experience. My recommendation is that you find an already-developed model on the Internet (there are plenty of sites with free, downloadable models) that suits your needs. You'll need the graphics for the model, the model itself (typically in .md2 or .md3 format, which has all relevant information connecting the model to the graphics), a Model Definition
, and a DECORATE definition
. As soon as you're ready to begin your journey into the world of models, begin asking questions here.
Kappes Buur wrote:To have models displayed in game, you have to use the pk3 structure. Check out Rex's Paranoid.
I'm flattered that Paranoid
is associated with me. However, it was actually the product of the hard work and innovation of a team of people, collectively known as The Persecution Complex