Alternative Ice colour?

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Enjay
 
 
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Alternative Ice colour?

Post by Enjay »

Is there anywhere that I could specify an alternative ice colour for the actor ice death effect? The Hexen pale purple is nice enough but I'd rather be able to use a more realistic pale cyany-blue type of colour.

I'm thinking of using textures that are like the one on the right rather than the original (on the left) and I would like the actors to be consistent with this if at all possible.

Image Image Image etc
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NeuralStunner
 
 
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Re: Alternative Ice colour?

Post by NeuralStunner »

Another case that a Decorate translation function would solve. :(

The only solution I can see is to make ice death sprites for all your monsters through Textures, with the color you want. Then use the main freeze death function instead of the generic, color-setting one.

(You'd lose the frozen-mid-pose effect, but that's not a bad thing if you've ever frozen an enemy that's firing. So cold the muzzle flash turns to ice! :lol: )
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Enjay
 
 
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Re: Alternative Ice colour?

Post by Enjay »

I was rather hoping to be able to apply it globally for a gameplay mod so that it would affect any monster from any mod. To be fair, this particular mod it would be acceptable to use a custom build of the engine... if I could figure out where to change the colour. I'll see what I can find.
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edward850
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Re: Alternative Ice colour?

Post by edward850 »

This should work:

Code: Select all

Ice:
"####" "#" 0 A_GenericFreezeDeath
"####" "#" 5 Thing_SetTranslation (0, 31)
"----" A 1 A_FreezeDeathChunks
Wait
Just add it to any enemy/object you want to use the new colour translation on. Obviously you will need to create translation index 31 to be the translation you need.
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NeuralStunner
 
 
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Re: Alternative Ice colour?

Post by NeuralStunner »

"Just".

This suggestion also assumes that ACS incompatibility is not a worthwhile concern.
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