Damage and spread properties of original Doom weapons

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BlueFireZ88
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Damage and spread properties of original Doom weapons

Post by BlueFireZ88 »

I'm working with a custom weapon which I'm dealing with how much damage it deals out and how large the Horizontal spread should be.

I wanted to base this weapon around properties in the original Doom weapons, but this information seems unspecified as from what I've read, the only info available is the range variables for damage and Horz. Spread. (i.e. from 5-15 damage, and 1 - 5.5 degrees Horz. spread). I was hoping some one can tell me the solid base numbers for which the variables are based, but mainly the "Clip" based weapons like the pistol and chaingun.
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alysiumX
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Re: Damage and spread properties of original Doom weapons

Post by alysiumX »

http://zdoom.org/wiki/Classes:Doom#Weapons

Select the weapon you want to memic, then click its A_Fire action and it show you the custom decorate behind the projectile.
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BlueFireZ88
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Re: Damage and spread properties of original Doom weapons

Post by BlueFireZ88 »

Thanks. :)
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Amuscaria
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Re: Damage and spread properties of original Doom weapons

Post by Amuscaria »

Kinda related to this, in the equivalent decorate to the built in actions, it shows a A_Playsound() with 0 tics. I thought have 0 ticks didn't work for A_Playsound?
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Re: Damage and spread properties of original Doom weapons

Post by wildweasel »

Eriance wrote:Kinda related to this, in the equivalent decorate to the built in actions, it shows a A_Playsound() with 0 tics. I thought have 0 ticks didn't work for A_Playsound?
That's actually a common Decorate trick - it works fine as long as you're not running multiple A_Playsounds on the same tic and the same channel. I messed with this in ww-style to make "new" sounds by combining default sounds together.
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