Posted: Wed Jun 30, 2004 7:50 am
um, there's a problem. i ALSO already made the decorate work.
sounds good!Nanami wrote:Okay... I made him identical to a normal cacodemon except: He shoots the cacolantern fireball, and is only 25% visible. The blue color and the near invisibility goes well together, so he can be used in dark places and be difficult to see.
Code: Select all
ACTOR ChainsawZombie 93
{
Health 65
Radius 20
Height 56
Speed 13
MeleeDamage 1
PainChance 200
MONSTER
+FLOORCLIP
Obituary "%o was sliced by a madman zombie with a chainsaw!"
SeeSound "grunt/sight"
MeleeSound "weapons/sawhit"
PainSound "grunt/pain"
DeathSound "grunt/death"
ActiveSound "grunt/active"
DropItem Chainsaw
States
{
Spawn:
CHAN A 4 A_Look
CHAN A 4 A_PlayWeaponSound("weapons/sawidle")
CHAN A 4 A_Look
CHAN B 4 A_PlayWeaponSound("weapons/sawidle")
CHAN B 4 A_Look
CHAN B 4 A_PlayWeaponSound("weapons/sawidle")
Loop
See:
CHAN A 4 A_Chase
CHAN A 4 A_Chase
CHAN B 0 A_PlayWeaponSound("weapons/sawidle")
CHAN B 4 A_Chase
CHAN B 4 A_Chase
CHAN C 0 A_PlayWeaponSound("weapons/sawidle")
CHAN C 4 A_Chase
CHAN C 4 A_Chase
CHAN D 0 A_PlayWeaponSound("weapons/sawidle")
CHAN D 4 A_Chase
CHAN D 4 A_Chase
CHAN A 0 A_PlayWeaponSound("weapons/sawidle")
Loop
/* doesn't work
Melee:
CHAN E 1 A_FaceTarget
CHAN F 3 A_MeleeAttack
CHAN F 1 A_CPosRefire
Goto Melee+1
*/
Melee:
CHAN E 1 A_FaceTarget
CHAN F 3 A_MeleeAttack
Goto See
Pain:
CHAN G 5
CHAN G 3 A_Pain
Goto See
Death:
CHAN H 5
CHAN I 5 A_Scream
CHAN J 5 A_Fall
CHAN KLM 5
CHAN N -1
Stop
Raise:
UDM2 NMLKJIH 5
Goto See
}
}
If that is true I am really impressed. This is still one of the best looking monster sprites I have ever seen.Espi wrote:I think the rocket zombie really was made by The Innocent Crew.
Xaser wrote:The rocket zombie was ripped before (By that Daniel guy for Neo Doom) and nobody complained, so I think it'll be okay.
Haha, I think you mean All Hell. That is some crazy stuff: http://doomworld.com/idgames/index.php?id=6480David Ferstat wrote:I'm trying to remember a wad I once played that had a chaingunner (two-headed?) riding around on the back of an Arachnotron chassis.
David Ferstat wrote:I'm trying to remember a wad I once played that had a chaingunner (two-headed?) riding around on the back of an Arachnotron chassis. Do enough damage and the chaingunner would come down off the wrecked arachnotron chassis and chase you on foot.
This was, of course, a Dehacked tweak whereby the original monster (mounted chaingunner) simply spawned a non-mounted chaingunner at death.
Damned if I can remember which wad it was (try saying that ten times fast) but if I do, I'll let you know.
That might be useful. Or if you're interested in some editing, how about a zombie dog, like here: http://haunt.8m.com/beastiary/zombies.htmlEnjay wrote:How about the dogs I used in "Marine Assault".