Yes, it's just as easy as that.Eriance wrote:I dont understand what you mean. O.o You mean change their DoomED numbers so they replace the old doom things?Deathsong12 wrote:Eriance, instead of submitting monsters to a resource, why not set them up to replace existing Doom monsters and release it a seperate file? That way, they can be used in combination with most weapon mods and on any map.
Monster Resource Wad
Forum rules
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
- Shadelight
- Posts: 5113
- Joined: Fri May 20, 2005 11:16 am
- Location: Labrynna
The only problem with doing that is that the monsters were most likely to designed to be put in with the doom monsters, and would replace them in a way that totally changed how the levles worked, possibly making them impossible.
Monster Resources and Monster Replacements are different things entirely, and probably should be kept that way.
Monster Resources and Monster Replacements are different things entirely, and probably should be kept that way.
- Tormentor667
- Posts: 13533
- Joined: Wed Jul 16, 2003 3:52 am
- Contact:
It would make them impossible. LOLPhobus wrote:The only problem with doing that is that the monsters were most likely to designed to be put in with the doom monsters, and would replace them in a way that totally changed how the levles worked, possibly making them impossible.
Monster Resources and Monster Replacements are different things entirely, and probably should be kept that way.
- Tormentor667
- Posts: 13533
- Joined: Wed Jul 16, 2003 3:52 am
- Contact:
- BouncyTEM
- Posts: 3820
- Joined: Sun Aug 24, 2003 5:42 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 10
- Graphics Processor: nVidia with Vulkan support
- Location: 2280 Lol Street: The Calamitous Carnival (formerly Senators Prison)
No, that wouldn't be, because both resource wads are for completely different purposes.
Would you add a monster from the monster resource wad into the boss monster resource wad? no, so why would you do vice versa?
Also, folks, I might be able to do some more monsters for this, after I got other projects of mine out of the way.
Would you add a monster from the monster resource wad into the boss monster resource wad? no, so why would you do vice versa?
Also, folks, I might be able to do some more monsters for this, after I got other projects of mine out of the way.
- Tormentor667
- Posts: 13533
- Joined: Wed Jul 16, 2003 3:52 am
- Contact:
Makes no sense to me to depend firther production of this wad on the release of KDiZD! The MRW is full of bugs (Terror explosion, Afrit ground fire doesn't hurt, Rail Arachnos Railgun offset/color, etc) and they could be fixed. Beyond Eriance created so many new amazing monsters that would fit perfectly in here, and that could already be added. And beyond in this thread are a lot of new sprites and ideas being posted, that also could have been added since ages!stx 2.0 wrote:B. FINISH KDIZD NOW!! Too much anticipation for too many projects!
What is the % done?
-
- Posts: 39
- Joined: Fri Oct 21, 2005 3:39 am
-edit-
Post deleted.
Post deleted.
- Attachments
-
- big eye.zip
- The loooong awaited completion of the big eye...
ok, so I completed it long ago but thought this thread dead so it was never released, but..... - (200.23 KiB) Downloaded 44 times
Last edited by BloodyBonz on Fri Apr 21, 2006 8:11 pm, edited 1 time in total.