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PostPosted: Tue Jun 01, 2004 1:42 pm
by Nmn
Played it. Had some bugs, yet some ideas were uber-interesting. I enjoyed the stil operable cannon (how?...) I found the Duke Nukem Pipe Bombs to be very useful weapons. All in all a very cool mod. Convinces me that You are a powerful coder. I was thinking of a coder for our project-RONE-are You interested?
I'm eagerly awaiting the next new stuff You can hack into Zdoom.

PostPosted: Tue Jun 01, 2004 11:52 pm
by Grubber
Nmn wrote:You are a powerful coder

Thanks! Anyway, I am more powerful now, this mod is very old (I've updated it to 1.23b33 some time ago), e.g. the pipebombs isn't coded the way I can do it now and multiplayer doesn't work.

RONE: Yes, I am interested! The screenshots look great!

GrbDoom TIP: Setup Heavy weapon dude in monster setup to fire rocket spread and then summon him on big area (e.g. shotgun secret on map01). If you'll live for more than 5 seconds, tell me :-).

PostPosted: Wed Jun 02, 2004 5:25 am
by Nmn
Grubber wrote:RONE: Yes, I am interested! The screenshots look great!

I'll tell Ellmo. Let's get down to business. Rone will probably use a lot of new features (the changeable playersprite via ACS is almost a must-have for us) and I was thinking that someone who could code us new things into Zdoom would make project much better. Interested? Take the place among the righteous, join us.

One more thing-is it possible to have the view stretched vertically, then back again, then horizontally - You know, kind of a stretching effect when You're underwater.

PostPosted: Thu Jun 03, 2004 11:42 pm
by Grubber
Yeah, I can do it, it's easy.

PostPosted: Thu Jun 03, 2004 11:47 pm
by Chilvence
Why would you want that effect? When you're underwater, everything is dead still just like it is when you arent. Unless youre making a shroom mode :D

PostPosted: Fri Jun 04, 2004 3:02 am
by Nmn
Chilvence wrote:Unless youre making a shroom mode :D

Come to think of it it could be useful for Berserk patch-when You take the uber adrenaline and strentgh drugs the player goes wicked and his view flashes with many colours. That would be an interesting feature. Anyway, I remember in Q2 (PSX Version I presume) when You entered the water Your view was stretched. Looked realistic, because once You enter the water with bare eyes Your view is blurred and there's a chance of a loss of perspective.

Grubber, I'm eagerly awaiting what You can come up with, with hacking new stuff into Zdoom. Once You're satisfied with what You'll create drop me the engine on Sonybono@interia.pl. Perhaps our efforts in making a stand alone engine for our project will pay off.

PostPosted: Fri Jun 04, 2004 3:14 am
by Chilvence
Hmm, but its not really realistic, its a false effect. Even in seawater you can see quite clearly with your naked eye, its just foggy and blurred.

Mind you, the effect used in quake+quake 2 really was overkill, if you do it in a more subtle way it could look nice.

PostPosted: Fri Jun 04, 2004 12:51 pm
by cccp_leha
Nmn wrote:...and his view flashes with many colours...

Please, no flashing! Or at least not 10 Hz strobing, it's annoying and bad for your eyes.

PostPosted: Fri Jun 04, 2004 1:46 pm
by Nmn
cccp_leha wrote:Please, no flashing! Or at least not 10 Hz strobing, it's annoying and bad for your eyes.

Actually I was planning not flashing or strobing, but rather slowly panning on the screen in multiple directions, giving a fading, melting effect.

PostPosted: Fri Jun 04, 2004 1:47 pm
by Xaser
Sounds funky. :P

PostPosted: Fri Jun 04, 2004 3:26 pm
by wildweasel
Nmn: You mean like the berserk effect from the original System Shock, except smoother? Oooh...I want to see that!

PostPosted: Fri Jun 04, 2004 3:44 pm
by Nmn
wildweasel wrote:Nmn: You mean like the berserk effect from the original System Shock, except smoother?

EXACTLY :D
EDIT: Grubber, what can You say about that?

PostPosted: Sun Jun 06, 2004 11:49 pm
by Grubber
OK.