Nash wrote:Maybe Thing_SetConversation should have another version that accepts a class name instead of mobj id? Currently it appears to only be the latter.
Graf Zahl wrote:In any case, the only other port which I can ever see supporting USDF is Vavoom - which can implement the ZDoom namespace because it shares the same actor names.
Spoiler: DRUGS!
Blzut3 wrote:Graf Zahl wrote:In any case, the only other port which I can ever see supporting USDF is Vavoom - which can implement the ZDoom namespace because it shares the same actor names.
I know Quasar has expressed interest in supporting USDF in Eternity once they get Strife support.
In any case you didn't answer my question about using DoomEdNums as a fallback if a conversationID is undefined. Gez touched on it, but he seemed to assume I meant use DoomEdNums exclusively. What I'm thinking is if(ConverstationIDLookup == NULL) DoDoomEdNumLookup. May not seem perfectly user-friendly however I imagine Doom Builder and other editors could safely handle this.
actor DrugDealer
{
tag "Dealer"
// ... etc
}
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