CodeImp wrote:I think I'm going to make a plugin for DB to support this as soon as ZDoom has this. Maybe even sooner
Gez wrote:(For the Strife namespace, you may compile them or not, as you wish.)
Nash wrote:Good to know. I was going crazy as to why it wasn't working when I clearly followed all instructions.
Things that I still need clarification on:
1) Am I right in saying that for ZDoom namespace conversations, the ConversationID actor property isn't really needed and it's okay for me to leave it out when defining my actor?
Nash wrote:2) graf * r2567 /zdoom/trunk/ (5 files in 2 dirs): - added UMDF property to assign conversation dialogues to mapthings. - does this mean the actor field in a USDF conversation can be totally left out and optionally set in the map editor instead?
Users browsing this forum: No registered users and 2 guests