EDITING.WAD - Save time on texture rotations/scaling/panning

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EDITING.WAD - Save time on texture rotations/scaling/panning

Postby TheMisterCat » Mon Jul 26, 2010 4:44 pm

UPDATED AGAIN

I've made a nifty little tool that allows users to pan, rotate and scale sector textures in-game, bypassing the hassle of making guesses and testing to judge your accuracy.

Simply add this pwad as an extension when mapping, tag the sectors you want to modify, and run a test. IDKFA and use the guns (slots 2, 3, 4) to make modifications. There is a bind to switch 'modes' (Rotate 1 or 15 units, Pan X/Y, Scale by Int or Frac)
LMB will add a value, RMB will take one.

There is a seperate bind that logs all changes to a text file in the directory the WAD is placed in. It logs the actual commands required to set the sector, so you can open it and copy&paste to your wad scripts (or if using UDMF, manually enter the values)

v4 Updates:
Removed all other unnecessary weapons
More accurate, invisible projectiles.
An 'unlogged changes' message displays if changes have not been logged
Mode display in lower left corner
Automatically sets the user to noclip/fly/notarget

v5 Updates:
Scaling can now be done by axes - Both, X or Y, in both int and frac

Updated Download Link
Last edited by TheMisterCat on Tue Aug 03, 2010 6:27 pm, edited 3 times in total.
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Re: EDITING.WAD

Postby Gez » Mon Jul 26, 2010 5:02 pm

The title could be catchier; this is easily overlooked.
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Re: EDITING.WAD - Save time on texture rotations/scaling/pan

Postby Gez » Mon Jul 26, 2010 5:14 pm

You'll know if plenty of other people start commenting. ;)
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Re: EDITING.WAD - Save time on texture rotations/scaling/pan

Postby Zippy » Mon Jul 26, 2010 9:25 pm

Don't forget to maybe put something about it on the wiki so people can find easily it later. It's the handiest thing we have until somebody writes a DB2 plugin that could do the same (if that ever happens.)
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Re: EDITING.WAD - Save time on texture rotations/scaling/pan

Postby Demolisher » Mon Jul 26, 2010 9:26 pm

Zippy wrote:Don't forget to maybe put something about it on the wiki so people can find easily it later. It's the handiest thing we have until somebody writes a DB2 plugin that could do the same (if that ever happens.)


What language are the plugins in?
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Re: EDITING.WAD - Save time on texture rotations/scaling/pan

Postby Zippy » Mon Jul 26, 2010 9:30 pm

Demolisher wrote:
Zippy wrote:Don't forget to maybe put something about it on the wiki so people can find easily it later. It's the handiest thing we have until somebody writes a DB2 plugin that could do the same (if that ever happens.)


What language are the plugins in?
You can look for yourself, but as an immediate guess I'd say probably C#.
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Re: EDITING.WAD - Save time on texture rotations/scaling/pan

Postby Demolisher » Mon Jul 26, 2010 9:32 pm

Zippy wrote:
Demolisher wrote:
Zippy wrote:Don't forget to maybe put something about it on the wiki so people can find easily it later. It's the handiest thing we have until somebody writes a DB2 plugin that could do the same (if that ever happens.)


What language are the plugins in?
You can look for yourself, but as an immediate guess I'd say probably C#.


I have both downloaded, and I still didn't know. :|
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Re: EDITING.WAD - Save time on texture rotations/scaling/pan

Postby TheMisterCat » Tue Jul 27, 2010 11:56 am

Well, I'm thinking the amount of response so far is a bit lame. Would be nice to have some feedback, but oh well. Hope this gets used, still.
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Re: EDITING.WAD - Save time on texture rotations/scaling/pan

Postby cq75 » Tue Jul 27, 2010 11:58 am

It's only been two days.

I was thinking of checking it out, but I'm too busy right now.
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Re: EDITING.WAD - Save time on texture rotations/scaling/pan

Postby ReX » Wed Jul 28, 2010 3:59 pm

TheMisterCat wrote:Would be nice to have some feedback....

As I mentioned on DW, I can immediately see what a time saver this tool can be. I recently completed a mod where I had to rotate a couple of dozen adjacent sectors, and it required constant trial and error to get them to line up just right. [It was a rail track with 2 curved sections.] It took me more than 2 hours to get them just right. With this tool it would have taken me minutes.
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Re: EDITING.WAD - Save time on texture rotations/scaling/pan

Postby Nash » Wed Jul 28, 2010 4:32 pm

Someone needs to write a plugin for DB2 that does this in-editor. Build allowed such a thing and it's waaaaaay more time saving and convenient!
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Re: EDITING.WAD - Save time on texture rotations/scaling/pan

Postby Demolisher » Wed Jul 28, 2010 4:34 pm

I'm trying to, but the source itself won't compile!
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Re: EDITING.WAD - Save time on texture rotations/scaling/pan

Postby Ceeb » Wed Jul 28, 2010 5:47 pm

Demolisher wrote:I'm trying to, but the source itself won't compile!


:| Damn. It would be awesome if you got that to work.
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Re: EDITING.WAD - Save time on texture rotations/scaling/pan

Postby CodeImp » Mon Aug 02, 2010 6:10 am

Demolisher wrote:I'm trying to, but the source itself won't compile!
I generally don't commit code that doesn't compile or run (unless by mistake). All the latest revisions compile and run fine for me. Maybe you're doing it wrong :P You may need to install the \Build\Setup\slimdx.msi if the version is different from the latest release.
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