- 1. I want the player to exit Map04 and enter Map08 at the exact coordinates s/he left Map04 and facing the exact direction. [The maps are set up to have identical sectors, so that the transition will appear seamless.]
2. I want the player to exit Map08 and enter Map04 at the exact coordinates s/he left Map08 and facing the exact direction. [This exit is not far from the entry point in Item 1, above, but I don't think that has any relevance to the problem at hand.]
3. The maps "join" together at the same coordinates. This means that if the two maps were one, the "transition" areas on the two maps would exactly overlap.
When I go from Map08 to Map04, on the other hand, I end up exactly at the proper coordinates.
First, the scripts for Map04:
Spoiler:Now, the scripts for Map08:
Spoiler:I'm guessing that I'm not assigning proper values to setactorposition and getactorx & getactory TIDs. On Map04 the player is playing as Player 1, argument = 0, and enters Map08 as Player 1, argument = 0. When returning from Map08 to Map04, the player enters Map08 as Player 1, argument = 1. Does this make any difference, and does it affect the way I set up my scripts?