NOTE: Scripts 34 & 35 are for the Osprey behavior.
Another problem I'm having is that the invulnerability special seems to be disabled. The player takes damage from the spawned enemies during the cut-scene.
Yet another problem is that after the first "pass" I want the Osprey (TID =1) to stop circling around. Hence the line: Thing_Remove (1); However, this does not remove the Osprey, and it circles back around. I could terminate the script, but I'd have to do it externally.