You haven't actually revived it at all, you just dumped a dead monster into a different set of frames, which is not going to do anything other than exactly what you told it to do.
If you want to raise something properly, you need to actually raise it.
Oh wow that's just what I needed. Thank you so much. Yeah I figured that the monster was dead even after being 'revived' and that it the problem came from that, from the fact it had 0 HP left even after being 'revived'...
Thing_Raise is indeed what I need.
While I'm at it, I'd like to place my Player1Start on a 3D floor; is this even possible in ZDoom ? When I set its Z position as higher than the actual ground below the 3D floor, it stills spawns the player on the ground, below the 3D floor. Anyway to counter that ?
Thanks!