Crate maze with a twist.
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Crate maze with a twist.
Dunno if this has been done before, a quick search didn't reveal anything. It's everyone's beloved crate maze, but more interactive. The barrels in the maze can be pushed & pulled. Walk up to a barrel and 'USE' to pull it, double 'USE' to push it. The scripts are more then likely unnecessarily complicated, compounded by the fact I ripped them out of Chibi Rebellion will little to no changes, but they work. I've tried to account for any way to break it, but I adhere to Murphy's Law.
[EDIT] Some fixes.
[EDIT] Some fixes.
Last edited by LilWhiteMouse on Thu Apr 16, 2009 6:13 pm, edited 1 time in total.
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Re: Crate maze with a twist.
Looks interesting, I'm gonna try it out. ^^
EDIT: Interesting concept. I solved it on my second try. ^^ One thing, though, I noticed there was a rendering error in the southwesternmost crates - the ceiling is too high and there's no texture covering the exposed wall.
EDIT: Interesting concept. I solved it on my second try. ^^ One thing, though, I noticed there was a rendering error in the southwesternmost crates - the ceiling is too high and there's no texture covering the exposed wall.
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Re: Crate maze with a twist.
Well, curses. I managed to break it. I was one barrel away from nabbing the sphere on my first try, too.
Neat idea, though. Never actually seen something like this done in Doom 'til now.
Also, am I the only one who decided to shoot at the barrels just in case?
Neat idea, though. Never actually seen something like this done in Doom 'til now.
Also, am I the only one who decided to shoot at the barrels just in case?
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Re: Crate maze with a twist.
Nope.Xaser wrote:Also, am I the only one who decided to shoot at the barrels just in case?
Anyway pushing it seems like you need to be aligned perfectly or you get stuck. Might want to check up on that.
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Re: Crate maze with a twist.
Any idea what you did?Xaser wrote:Well, curses. I managed to break it.
Shouldn't have to. The script is supposed to check to make sure there's enough room for the player at the destination.XutaWoo wrote:Anyway pushing it seems like you need to be aligned perfectly or you get stuck. Might want to check up on that.
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Re: Crate maze with a twist.
Interesting. At first, I press "USE" once, and then hold the back button until eventually I realize that moving the barrel is automatic. X_X
I shot the barrels after I got the sphere.Xaser wrote:Also, am I the only one who decided to shoot at the barrels just in case?
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Re: Crate maze with a twist.
Try to pull a barrel back to a "map edge". The player gets 'stuck' during the pull, making the barrel not go all the way. This knocks it off of alignment, so that you can't at all push it to a neat little cubby.LilWhiteMouse wrote:Any idea what you did?Xaser wrote:Well, curses. I managed to break it.
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Re: Crate maze with a twist.
Ok, I think I fixed it. Updated the attachment in the first post.
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Re: Crate maze with a twist.
first try i managed to press myself into the wall . intresting wad but the controls are a bit unintuitive. i spent most of the time trying to remember how many taps for pushing/pulling. I'd change it to something like use+forward for pusing it and use+backward for pulling it.
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Re: Crate maze with a twist.
I like such puzzle game. But something like control would hang, player get stuck into the wall, and moving the wrong barrel sometimes surprised me. Are you going to make any further designs about this?
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Re: Crate maze with a twist.
Outside of Chibi Rebellion, no. This was merely meant as a tech demo.carlcyber wrote:Are you going to make any further designs about this?
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Re: Crate maze with a twist.
This is pretty cool. Took about 2 minutes to solve.
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Re: Crate maze with a twist.
sokobanDoom