[SPRITES] Spriting Carnival!!

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Re: [SPRITES] Spriting Carnival!!

Postby torridgristle » Sat Jul 16, 2016 11:21 am

Image
Doom 4 Full Armor

Image
Some gib graphics from Doom 4 sized down and Doomified more than before.
Last edited by torridgristle on Sat Jul 16, 2016 1:23 pm, edited 2 times in total.
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Sprites will be 120% tall in the game.
 
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Re: [SPRITES] Spriting Carnival!!

Postby Captain J » Sat Jul 16, 2016 1:09 pm

Love that shading, and i can't wait to see more of D4 item sprites. Which i might try to make later!
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Re: [SPRITES] Spriting Carnival!!

Postby VriskaSerket » Sat Jul 16, 2016 1:37 pm

ImageImage
This is going to be breddy gud.
Gotta improvise on the rest. A good ol' [H] pickup, enemy soldiers and a tank, all in Doom style.
No clue how I'll get it done, but I'll try.
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Re: [SPRITES] Spriting Carnival!!

Postby FoptionMapping » Sun Jul 17, 2016 3:13 am

torridgristle wrote:Image
Doom 4 Full Armor

If it was recoloured to Blue/Green, that could probably fit into FreeDoom.
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Re: [SPRITES] Spriting Carnival!!

Postby agaures » Sun Jul 17, 2016 9:37 am

Image
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Re: [SPRITES] Spriting Carnival!!

Postby torridgristle » Sun Jul 17, 2016 11:24 am

ImageImage
If it absolutely has to be blue, make it visible.
Last edited by torridgristle on Sun Jul 17, 2016 1:04 pm, edited 1 time in total.
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Sprites will be 120% tall in the game.
 
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Re: [SPRITES] Spriting Carnival!!

Postby Captain J » Sun Jul 17, 2016 12:04 pm

D4 ammo.PNG
As i promised, i'm making D4 ammo. And first things first, made the grenades.

I would love to turn them into doom-styled sprites, but nevermind. I need to look for more resources.

EDIT: Now with grenade crate!
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Re: [SPRITES] Spriting Carnival!!

Postby torridgristle » Sun Jul 17, 2016 1:43 pm

Image
Spoiler: In Game

Blender x64 was taking a while to download and I wanted to pass the time so I opened up the Hoss Delgado model from Fusionfall.
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Re: [SPRITES] Spriting Carnival!!

Postby SuperSomariDX » Sun Jul 17, 2016 2:54 pm

I actually like how that came out!
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Re: [SPRITES] Spriting Carnival!!

Postby demo_the_man » Sun Jul 17, 2016 6:41 pm

torridgristle wrote:Image
Spoiler: In Game

Blender x64 was taking a while to download and I wanted to pass the time so I opened up the Hoss Delgado model from Fusionfall.


Is that Snake Plisken?
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Re: [SPRITES] Spriting Carnival!!

Postby Galaxy_Stranger » Sun Jul 17, 2016 7:04 pm

demo_the_man wrote:
torridgristle wrote:Image
Spoiler: In Game

Blender x64 was taking a while to download and I wanted to pass the time so I opened up the Hoss Delgado model from Fusionfall.


Is that Snake Plisken?


Totally - ESCAPE FROM NY MOD!!!!
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Re: [SPRITES] Spriting Carnival!!

Postby Uber-Violence » Sun Jul 17, 2016 9:17 pm

Galaxy_Stranger wrote:
demo_the_man wrote:
torridgristle wrote:Image
Spoiler: In Game

Blender x64 was taking a while to download and I wanted to pass the time so I opened up the Hoss Delgado model from Fusionfall.


Is that Snake Plisken?


Totally - ESCAPE FROM NY MOD!!!!


Oh, for the love of god, don't tempt me. I'm already preoccupied with a certain other franchise by an acclaimed horror director.
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Re: [SPRITES] Spriting Carnival!!

Postby Devianteist » Sun Jul 17, 2016 9:30 pm

Got bored. Here's a "THE ULTIMATE DOOM II" M_DOOM graphic for your viewing pleasure.
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Re: [SPRITES] Spriting Carnival!!

Postby Captain J » Sun Jul 17, 2016 9:52 pm

torridgristle wrote:Image
Spoiler: In Game

Blender x64 was taking a while to download and I wanted to pass the time so I opened up the Hoss Delgado model from Fusionfall.
Thanks to his arm cannon thing, he reminded me this guy;
hUYRy7q2.png
Space adventure is such a beautiful thing.
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Re: [SPRITES] Spriting Carnival!!

Postby Redead-ITA » Sun Jul 17, 2016 11:43 pm

Devianteist wrote:Got bored. Here's a "THE ULTIMATE DOOM II" M_DOOM graphic for your viewing pleasure.

i think Gandevoir used that for is Megawad of maps
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