[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
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raymoohawk
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Re: [SPRITES] Spriting Carnival!!

Post by raymoohawk »

further redesigning

Image Image

got inspired after seeing stopsignal's chaingunner
Last edited by raymoohawk on Sun Apr 26, 2015 4:43 pm, edited 2 times in total.
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YukesVonFaust
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Re: [SPRITES] Spriting Carnival!!

Post by YukesVonFaust »

Image Image
Gartland Command-Riflers, taking aim, FIRE!
Credits: Laz Rojas
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

Image
as i promised, here's the centered version. but alas, no cocking animation.
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demo_the_man
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Re: [SPRITES] Spriting Carnival!!

Post by demo_the_man »

YukesVonFaust wrote:Image Image
Gartland Command-Riflers, taking aim, FIRE!
Credits: Laz Rojas
why does the firing animation make him look like he grew a beard?
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

because that muzzle flash is barely matches with his flesh color, i guess. try to repaint it into a red or yellow or something.
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YukesVonFaust
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Re: [SPRITES] Spriting Carnival!!

Post by YukesVonFaust »

Captain J wrote:because that muzzle flash is barely matches with his flesh color, i guess. try to repaint it into a red or yellow or something.
Fixed.
ImageImage
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Carbine Dioxide
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Re: [SPRITES] Spriting Carnival!!

Post by Carbine Dioxide »

Polished shotguns. Will work on pumping animation and shells later.

Image
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scalliano
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Re: [SPRITES] Spriting Carnival!!

Post by scalliano »

ImageImage
Posting this more for the pickup sprite, but hey
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jdredalert
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Re: [SPRITES] Spriting Carnival!!

Post by jdredalert »

Nice one, scalliano!
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Carbine Dioxide
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Re: [SPRITES] Spriting Carnival!!

Post by Carbine Dioxide »

Shotguns now have pumpin frames and shells.

Image
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chronoteeth
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Re: [SPRITES] Spriting Carnival!!

Post by chronoteeth »

Think you can do the kickback frame as well?
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torridgristle
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Re: [SPRITES] Spriting Carnival!!

Post by torridgristle »

Carbine Dioxide wrote:Polished shotguns. Will work on pumping animation and shells later.

Image
Image

Captain J, these really need to be rendered with some directional light.
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TheRailgunner
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Re: [SPRITES] Spriting Carnival!!

Post by TheRailgunner »

torridGristle wrote:
Carbine Dioxide wrote:Polished shotguns. Will work on pumping animation and shells later.

Image
Image

Captain J, these really need to be rendered with some directional light.
Bloody gorgeous. Can you do this for the other frames as well?
Woolie Wool wrote:
Carbine Dioxide wrote:I've decided to call it Dimebag Arm's Uplifting Rifle (Pantera reference). Still don't know what to call the ammo.

Image
You do realize "Dimebag" is itself a reference, right? A dime bag is a $10 bag of marijuana. "Dimebag Arms" is a really, really odd name for a weapons manufacturer.
Meh, my landlord insists that "dimebag" only applies to non-chronic. Still...perhaps the pickup sprite could do with a muzzle brake?
Last edited by TheRailgunner on Sun Apr 26, 2015 9:51 pm, edited 1 time in total.
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Carbine Dioxide
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Re: [SPRITES] Spriting Carnival!!

Post by Carbine Dioxide »

It is awesome, if I only had the skills to do that to the centered version.
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Stopsignal
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Re: [SPRITES] Spriting Carnival!!

Post by Stopsignal »

raymoohawk wrote:further redesigning

Image Image

got inspired after seeing stopsignal's chaingunner
Hadn't seen that one before, it looks amazing!
torridGristle wrote: Image
Captain J, these really need to be rendered with some directional light.
That is gorgeous, by the way.

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