[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
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Recurracy
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Re: [SPRITES] Spriting Carnival!!

Post by Recurracy »

In first Jazz Jackrabbit there was a 3D sprite in bonus stage. It had complete rotations for standing and complete running animation from behind. Maybe you can base your sprites on it. I had it somewhere but I cant find it now.
Seriously? I'd be really glad if you could find it. Or I might do some googling and find out how to rip stuff from Jazz 1/2...
They weren't THAT cartoony - but it's a drawing, it's not pixel art as the thread name (SPRITING carnival) implies.
Yeah... I know, but I just thought I'd show it off because I thought some people might be interested.
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Ryan Cordell
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Re: [SPRITES] Spriting Carnival!!

Post by Ryan Cordell »

Of course, some are - you can't really please them all. Keep going onwards, is all I can say. :P
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Recurracy
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Re: [SPRITES] Spriting Carnival!!

Post by Recurracy »

Well... as of now I'm kinda stuck with the ~2~8 rotations, because I don't really know how to make his blaster not look like complete shit. And I still don't like the head in the 1 rotation for some reason...
Does this look like Jazz to you?
Spoiler:
Last edited by Recurracy on Tue Sep 01, 2009 9:43 am, edited 1 time in total.
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Amuscaria
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Re: [SPRITES] Spriting Carnival!!

Post by Amuscaria »

Blade Nightflame wrote:They weren't THAT cartoony - but it's a drawing, it's not pixel art as the thread name (SPRITING carnival) implies. ;)
So Hexen monsters graphics don't count as sprites because they aren't pixel-drawn? O_o
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Re: [SPRITES] Spriting Carnival!!

Post by Gez »

Eriance wrote:So Hexen monsters graphics don't count as sprites because they aren't pixel-drawn? O_o
They aren't? If they're from models, they've been touched up enough that it doesn't show much. I don't think something like the flames around the afrits were made in the model...

Also, many Doom monster graphics (baron, fatso, spider...) are touched up photos of physical objects.
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Recurracy
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Re: [SPRITES] Spriting Carnival!!

Post by Recurracy »

Gez wrote:
Eriance wrote:Also, many Doom monster graphics (baron, fatso, spider...) are touched up photos of physical objects.
I've seen a picture of where id showed off the Mastermind model somewhere. It was pretty cool to see.
Spoiler:
Last edited by Recurracy on Wed Sep 02, 2009 10:43 am, edited 1 time in total.
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Enjay
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Enjay »

Recurracy wrote:I've seen a picture of where id showed off the Mastermind model somewhere. It was pretty cool to see.
http://commons.wikimedia.org/wiki/File: ... _model.jpg
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Recurracy
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Re: [SPRITES] Spriting Carnival!!

Post by Recurracy »

Yeah, it's that one. I'm surprised if the legs actually work..
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Ethril
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Re: [SPRITES] Spriting Carnival!!

Post by Ethril »

Recurracy wrote:Yeah, it's that one. I'm surprised if the legs actually work..
Considering the movement speed of the full-sized final product, I don't blame you. :P
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sergeantveteran
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Re: [SPRITES] Spriting Carnival!!

Post by sergeantveteran »

Image

Edit: Oh geeze sorry guys this is the wrong poll, pretend this doesn't exists because i can't delete it :oops:.
Feeling a little forgetful today aren't i.
Last edited by sergeantveteran on Mon Dec 28, 2009 8:15 pm, edited 6 times in total.
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Xaser
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Xaser »

sergeantveteran wrote:Image
Image
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JoeyTD
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Re: [SPRITES] Spriting Carnival!!

Post by JoeyTD »

Image
the lost 6Th frame of the hand gun by me
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Blade3327
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Re: [SPRITES] Spriting Carnival!!

Post by Blade3327 »

That is one buff-looking hand.
Here's an Alien I've been working on. I never understood why the Aliens TCs would use Imps and other weird Doom monsters as bases, because they're way too muscular. I decided to use the Soul Harvester as my base. Recolored the head, edited out the eyes, and added a few extra details in MS Paint.

Also posted this guy in the "WHAT THE HELL ARE YOU WORKING ON" thread, but I thought he'd count as legit spriting work, so here you go...
CaptainToenail
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Re: [SPRITES] Spriting Carnival!!

Post by CaptainToenail »

That's a very nice Alien, but shouldn't it have fangs and a larger longer head? Still, it's a very good edit :)

Here's some stuff I've been doing to waste time, a Sarge skin (already finished and uploaded to IdGames) and an alternate chaingunner, he has khaki armour, lighter skin tone and some hair! Dunno what to do with it, might make a good sprite replacement for my yet to be started vanilla megawad.
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Blade3327
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Re: [SPRITES] Spriting Carnival!!

Post by Blade3327 »

I think the new Chaingunner is quite badass :twisted: . As far as Sarge goes, his head is good but his boots match his hair; therefore he looks as if he's wearing a helmet from behind. Perhaps chaning the color of the boots to the more Doomish khaki color might help?

As for the Alien, I can easily add fangs. He will have an elongated head, but that's not visible from the front view.
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EDIT:

About an hour or so later... Might I add this is possibly the most legit Alien sprite I've seen for Doom. Just sayin'.

And please don't make jokes about that thing between his legs (during the attack frames). It's a tail, m'kay?

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