[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.

Re: [SPRITES] Spriting Carnival!!

Postby The Zombie Killer » Fri Jan 17, 2014 2:59 am

E.C.S wrote:Just a little curious, wouldn't be easier just use Half-Life 2's gravity gun to make sprites instead of the photo? (Unless that was the idea) I think I have seen someone doing that, but just asking.

So that it was centered, since I'm too lazy to edit the gravity gun's weapon properties to center it :p

Captain J wrote:also, this is kinda held up little much, though.

Yeah, I don't really like the perspective.

If anyone could provide me with some better sprites for it, even if just as a base, I'd be very appreciative.
User avatar
The Zombie Killer
King of the Kangaroos
 
Joined: 14 Jul 2011
Location: Gold Coast, Queensland, Australia
Discord: Zombie#1795

Re: [SPRITES] Spriting Carnival!!

Postby Sgt. Shivers » Fri Jan 17, 2014 4:16 am

GravGunRip.PNG
GravGunRip.PNG (20.92 KiB) Viewed 1649 times

Here's a really quick rip, maybe you could clean this up a bit and merge it with the other one?
User avatar
Sgt. Shivers
 
Joined: 22 Jun 2012
Discord: Sgt. Shivers #4769

Re: [SPRITES] Spriting Carnival!!

Postby The Zombie Killer » Fri Jan 17, 2014 4:35 am

Whoa, thanks! That'll definitely be useful
EDIT: Cleaned it up a little bit
Attachments
quickcleanup.png
quickcleanup.png (22.3 KiB) Viewed 1641 times
User avatar
The Zombie Killer
King of the Kangaroos
 
Joined: 14 Jul 2011
Location: Gold Coast, Queensland, Australia
Discord: Zombie#1795

Re: [SPRITES] Spriting Carnival!!

Postby Captain J » Fri Jan 17, 2014 4:48 am

ta-da, it's so fancy.
User avatar
Captain J
'OH YE'
 
 
 
Joined: 02 Oct 2012
Location: Secret Chamber
Discord: DiscussJ#3128

Re: [SPRITES] Spriting Carnival!!

Postby The Zombie Killer » Fri Jan 17, 2014 5:37 am

Attached are all of the gravity gun frames so far
EDIT: Attached revised version, which is what will actually be used in my mod (pre-offsetted too, so that's a bonus)
All 5 weapon frames and a pickup sprite.

Image

Not gonna post them as a sheet as they rely on transparency
Attachments
ggun_revised.zip
(81.62 KiB) Downloaded 96 times
ggun.zip
(112.73 KiB) Downloaded 90 times
User avatar
The Zombie Killer
King of the Kangaroos
 
Joined: 14 Jul 2011
Location: Gold Coast, Queensland, Australia
Discord: Zombie#1795

Re: [SPRITES] Spriting Carnival!!

Postby Captain J » Fri Jan 17, 2014 7:59 am

alright, the green power armor guy's sprite has been finished also decorated nicely from my version of the mutiny.pk3;
Spoiler: original mod goes too woolie wool, sprite goes to mike12!
also those sprites has been separated as well;
power armor guy with an plasma rifle.zip
(80.89 KiB) Downloaded 175 times
i'm really thankful to those peoples who gave me an plentiful of ideas, also shared with me, thanks a lot!
User avatar
Captain J
'OH YE'
 
 
 
Joined: 02 Oct 2012
Location: Secret Chamber
Discord: DiscussJ#3128

Re: [SPRITES] Spriting Carnival!!

Postby Lisac_the_fox » Fri Jan 17, 2014 12:20 pm

Image
Blind imp
User avatar
Lisac_the_fox
 
Joined: 18 Oct 2013
Location: In front of hell, looking down into the deep red abyss.

Re: [SPRITES] Spriting Carnival!!

Postby Slax » Fri Jan 17, 2014 12:44 pm

...blimp?
User avatar
Slax
Saucy.
 
Joined: 19 Oct 2010
Location: Window office.

Re: [SPRITES] Spriting Carnival!!

Postby Captain J » Fri Jan 17, 2014 10:51 pm

ooh, how funny! :laff:

anyway, those bandanas and gloves needs more polishing work, lisac.
User avatar
Captain J
'OH YE'
 
 
 
Joined: 02 Oct 2012
Location: Secret Chamber
Discord: DiscussJ#3128

Re: [SPRITES] Spriting Carnival!!

Postby Lisac_the_fox » Fri Jan 17, 2014 11:59 pm

I know, this are 20 mins of work.
User avatar
Lisac_the_fox
 
Joined: 18 Oct 2013
Location: In front of hell, looking down into the deep red abyss.

Re: [SPRITES] Spriting Carnival!!

Postby zrrion the insect » Sat Jan 18, 2014 12:50 am

Another rage rip cleaned up.
minigun2.png
minigun2.png (34.54 KiB) Viewed 1360 times
For only having three frames it's relatively smooth. (I did all 8 or 9 frames, but many of them were too similar to bother with. I'll go back later and bick the 3 or 4 that work the best as a set and add muzzle flashes to them.)
User avatar
zrrion the insect
Like a fish in a child's hands.
 
Joined: 25 Jun 2009
Location: Time Station 1: Moon of Glendale

Re: [SPRITES] Spriting Carnival!!

Postby torridgristle » Sat Jan 18, 2014 1:06 am

zrrion the insect wrote:Another rage rip cleaned up.


The fade to back doesn't seem to be adding much and might be making it worse. Overall it's lacking contrast and seeing it next to the black fade out makes the lack of contrast stand out.
User avatar
torridgristle
Sprites will be 120% tall in the game.
 
Joined: 23 Aug 2013

Re: [SPRITES] Spriting Carnival!!

Postby zrrion the insect » Sat Jan 18, 2014 1:27 am

I'm working on redoing that entire section actually, so I didn't really do much to flesh out the shape/detail there. That part will probably be cut off and a new section will be drawn on from scratch since I don't know what to do to make that section visually interesting without completely changing it. (I also have to colour things, but am holding off on that until I have everything drawn and shaded properly.)
User avatar
zrrion the insect
Like a fish in a child's hands.
 
Joined: 25 Jun 2009
Location: Time Station 1: Moon of Glendale

Re: [SPRITES] Spriting Carnival!!

Postby Xaser » Sat Jan 18, 2014 2:09 am

Wheee, really liking that minigun thingy. :D

Also, that green gloves concept from earlier actually seems to work pretty well IMO in Doom's olive greens:
Image

A darker variant as well:
Image
User avatar
Xaser
anarchivist
 
 
 
Joined: 20 Jul 2003

Re: [SPRITES] Spriting Carnival!!

Postby Captain J » Sat Jan 18, 2014 2:18 am

darker color sure fits with doom palette, though.
User avatar
Captain J
'OH YE'
 
 
 
Joined: 02 Oct 2012
Location: Secret Chamber
Discord: DiscussJ#3128

PreviousNext

Return to General

Who is online

Users browsing this forum: Semrush [Bot] and 4 guests