[SPRITES] Spriting Carnival!!

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E.C.S
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Re: [SPRITES] Spriting Carnival!!

Post by E.C.S »

wildweasel wrote:
E.C.S wrote:Image Image Image
Different positions for different liking. Not final, I still have to touch the lighting and other stuff. But I want to know if the size is right. Is the weapon too close to the camera? It's a P90 if isn't obvious.
The one thing I can foresee being wrong with it is that there's not enough graphic "below the line" - the weapon may appear very small in game. This is sort of subjective, though; I'm the sort of person that likes to put as much of the weapon on screen as I can fit, but some others don't tend to like that...
Yeah, I realized that very late, I opened Slade and checked this time, now it should look more decent:

Image Image Image Image

I don't like the middle position though, I will edit that later. And yeah, missing hands I know. Now, the lighting, less dark, less white, is good enough?
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Blox
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Re: [SPRITES] Spriting Carnival!!

Post by Blox »

That looks quite nice, but it could use some very slight antialiasing.
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Re: [SPRITES] Spriting Carnival!!

Post by Jeimuzu73 »

Tony Montana from Scarface.
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E.C.S
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Re: [SPRITES] Spriting Carnival!!

Post by E.C.S »

Blox wrote:That looks quite nice, but it could use some very slight antialiasing.
Image Image

Without and with AA (x8)
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Re: [SPRITES] Spriting Carnival!!

Post by RiboNucleic Asshat »

Probably just me, but the one with looks kind of washed out.
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E.C.S
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Re: [SPRITES] Spriting Carnival!!

Post by E.C.S »

PermaNoob wrote:Probably just me, but the one with looks kind of washed out.
Hmm, maybe I'm doing something wrong when I re-size the image, I use nearest-neighbor, I always use that because pixels are good. How about if I upload the image with no re-size?
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Re: [SPRITES] Spriting Carnival!!

Post by wildweasel »

I use "smart size" (also occasionally called Lancszos, depending on your graphics program) to size it down to Doom size, then trim the edges manually. This makes the "inside" of the sprite look cleaner and less jagged. There's no "quick and easy" way to remove the edges, though.
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Ethril
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Re: [SPRITES] Spriting Carnival!!

Post by Ethril »

Uboa wrote:Nah, something for my amusement park map. I made some more, too.
If the similar incident with Brutal Doom is any indication, the second one is going to result in a massive shitstorm (especially since that one's actually part of the map and visible to the player, instead of just a comment in the code).
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Blox
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Re: [SPRITES] Spriting Carnival!!

Post by Blox »

You might have to make some things a bit more shiny when you're rendering it antialiased, but it definitely looks a lot cleaner with it on.
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Uboa
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Re: [SPRITES] Spriting Carnival!!

Post by Uboa »

Ethril wrote:
Uboa wrote:Nah, something for my amusement park map. I made some more, too.
If the similar incident with Brutal Doom is any indication, the second one is going to result in a massive shitstorm (especially since that one's actually part of the map and visible to the player, instead of just a comment in the code).
Yeah, but do you know how popular Brutal Doom is?

I'll change it eventually, some time before I release it that is.
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Re: [SPRITES] Spriting Carnival!!

Post by TiberiumSoul »

ok that chaingun is sexy
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

E.C.S wrote:Image
i choose the second one. now that's going to be pretty useful!
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Re: [SPRITES] Spriting Carnival!!

Post by mallo »

Could I ask something?
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Enjay
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Enjay »

mallo wrote:Could I ask something?
You just did. :P
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Re: [SPRITES] Spriting Carnival!!

Post by Jimmy »

Marty Kirra wrote:I like that edit! The flame could use a bit more contrast but it's looking great so far!

Here is something I'm on. Originally for Diaz V3, but I'm starting to realize it probably won't fit in, so to the Works Vol. 2 it goes!
Image
It's like some hand-held chaingun thing. It's nowhere near finished, so it's a bit rough...but it's getting there!
Nice. :D Though the chaingun part seems to be angled upward compared to the rest of it. Perhaps squashing that part of it down just a bit would correct the perspective issue there.

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