[SPRITES] Spriting Carnival!!

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Re: [SPRITES] Spriting Carnival!!

Postby CWolf » Sun May 08, 2016 1:59 pm

Captain J wrote:
FAL-3 Semi-Slugger.PNG
it's bit cartoony, but crashing!

Original by tsacoyianisb12 at Sketchfab.com


It have 3d-source, right?

Btw nice gun. Maybe lil' camo will fit.
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Re: [SPRITES] Spriting Carnival!!

Postby Vostyok » Sun May 08, 2016 2:00 pm

Captain J wrote:
FAL-3 Semi-Slugger.PNG
it's bit cartoony, but crashing!

Original by tsacoyianisb12 at Sketchfab.com


Now I like that. Wants me to make a scifi/cyberpunk mod.
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Re: [SPRITES] Spriting Carnival!!

Postby Captain J » Sun May 08, 2016 2:03 pm

ikr, i really like this gun so far!
CWolf wrote:It have 3d-source, right?
indeed, this site has all kind of 3d models to share or show. and it's my only goldmine along with gamebanana!
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Re: [SPRITES] Spriting Carnival!!

Postby chronoteeth » Sun May 08, 2016 2:34 pm

thats another really solid rip. theres some rips from you that are just really well done and thats one of them.
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Re: [SPRITES] Spriting Carnival!!

Postby Hexereticdoom » Sun May 08, 2016 4:58 pm

Hello there, this is my spriting work-in-progress with my mod's Dual Plasma Zapper:

Image

Here is the actual single one:

Image

Just need to resolve a Decorate enigma for putting them to work... :?
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Re: [SPRITES] Spriting Carnival!!

Postby skyrish10 » Sun May 08, 2016 5:00 pm

Hexereticdoom wrote:
Image

Just need to resolve a Decorate enigma for putting them to work... :?


This looks like a better sprite for the High Power Nuclear Plasma Pistol in DoomRL Arsenal
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Re: [SPRITES] Spriting Carnival!!

Postby enderkevin13 » Sun May 08, 2016 6:05 pm

Hexereticdoom wrote:Hello there, this is my spriting work-in-progress with my mod's Dual Plasma Zapper:

Image

Here is the actual single one:

Image

Just need to resolve a Decorate enigma for putting them to work... :?

zip zip zap guns not the bang pow boom ones
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Re: [SPRITES] Spriting Carnival!!

Postby Skelegant » Sun May 08, 2016 6:08 pm

Hexereticdoom wrote:
Just need to resolve a Decorate enigma for putting them to work... :?

Those look lovely :) I can help with the Decorate if you want
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Re: [SPRITES] Spriting Carnival!!

Postby Captain J » Sun May 08, 2016 11:20 pm

chronoteeth wrote:thats another really solid rip. theres some rips from you that are just really well done and thats one of them.
hey thanks! i just learned how to rip clean and pretty right now! and yes, i can say it's so far the most flawless work of mine as well!
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Re: [SPRITES] Spriting Carnival!!

Postby TheRailgunner » Mon May 09, 2016 1:40 pm

Working on a Sgt. Shivers-esque reload for a one-handed Doom 2016 shotgun:

ImageImage

Basically, the gun is fired, then opened to eject shells (via latch - again, only one hand) while the off-hand throws new shells into the air. The shells will then be caught by the gun, after which the gun is closed via a sharp upward motion. It's for a project named "The Legend".
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Re: [SPRITES] Spriting Carnival!!

Postby Carbine Dioxide » Mon May 09, 2016 2:17 pm

I'm picturing more of a Psychic shotgun reload. Still awesome looking though. What about the idle frame? Unless you don't plan on letting anyone have a piece of that. :shock:

What is "The Legend?"
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Re: [SPRITES] Spriting Carnival!!

Postby comet1337 » Mon May 09, 2016 3:10 pm

Spoiler: asdadgfahd carbine ninja'd me
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Re: [SPRITES] Spriting Carnival!!

Postby TheRailgunner » Mon May 09, 2016 3:17 pm

Carbine Dioxide wrote:I'm picturing more of a Psychic shotgun reload. Still awesome looking though. What about the idle frame? Unless you don't plan on letting anyone have a piece of that. :shock:

What is "The Legend?"


Image

It's from the Doom 2016 pack that Neccronixis posted - mostly just chose it because of its recoil frames. "The Legend" is an in-progress gameplay mod that will feature a complete weapon set (with bells and whistles - reloading, ADS, etc. - probably no altfires unless specific weapons call for the it), improved powerups as well as unconventional ones (random character/creature morphs, specific ability boosts, powerups that may simply make no sense), new and more varied monsters with improved evasive and combat behaviors (more effective cover-seeking/target-rushing, variety in attack types), and a new player character with increased movement (double jumps, blinks, flying, phasing through enemies) and basic attack functionality (wider array of melee options with much greater effectiveness, various powers and abilities) with sprites, hands, and voice acting to match.

I'm probably not gonna make much progress on it until I finish The Trooper (or at least, The Trooper v1.0).

comet1338 wrote:
Spoiler: asdadgfahd carbine ninja'd me


Psychic or Trailblazer, either works - but yeah, pretty much. It won't be as fast as either, though.
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Re: [SPRITES] Spriting Carnival!!

Postby Carbine Dioxide » Mon May 09, 2016 7:23 pm

Image
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Re: [SPRITES] Spriting Carnival!!

Postby TheRailgunner » Mon May 09, 2016 7:54 pm

Carbine Dioxide wrote:Image


I gotta say, I do like those shells better. The shells aren't exactly parallel, however, so I moved the left shell up a pixel:

Image
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