[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.

Re: [SPRITES] Spriting Carnival!!

Postby IMX » Fri Jul 18, 2014 9:31 pm

Done. Now, on to cutting it; Jetpack Zombie will be used as base

jetpackrevvie_final.JPG
all frames needed


and yes that was intentional

Edit: It's done. Replaces regular Revenant. Maps will break, big deal. I'll release it on my resource thread too in a minute
User avatar
IMX
Just a spoke on the wheel.
 
Joined: 11 May 2013
Location: Frogland, Mexico

Re: [SPRITES] Spriting Carnival!!

Postby Captain J » Sat Jul 19, 2014 4:03 am

Spoiler: M1 Garand Finished.
the clip gripped hand sprite is bit out of place also less perspective, though. but i'm pretty sure it was easiest sprite to handle with.

anyway many thanks to slax for his priceless pickup sprite.
User avatar
Captain J
'OH YE'
 
 
 
Joined: 02 Oct 2012
Location: Secret Chamber
Discord: DiscussJ#3128

Re: [SPRITES] Spriting Carnival!!

Postby Slax » Sat Jul 19, 2014 6:42 am

PING!
User avatar
Slax
Saucy.
 
Joined: 19 Oct 2010
Location: Window office.

Re: [SPRITES] Spriting Carnival!!

Postby Blox » Sat Jul 19, 2014 8:43 am

ImageImageImageImageImageImageImageImageImageImage
omfg bottles

omfg conveniently zipped up (no offsets though because fugggggg u)
User avatar
Blox
I am Laziness Incarnate!
 
Joined: 22 Sep 2010
Location: Apathetic Limbo

Re: [SPRITES] Spriting Carnival!!

Postby osjclatchford » Sat Jul 19, 2014 8:46 am

I decided to remix the eriance gl a bit to match my sng for my as yet non-existant quake mod:
quakegl.PNG
quakegl.PNG (11.5 KiB) Viewed 789 times
osjclatchford
 
Joined: 07 Feb 2011

Re: [SPRITES] Spriting Carnival!!

Postby SoloSpaghetti » Sat Jul 19, 2014 8:55 am

abbuw wrote:
Xim wrote:
Reminds of something the Raiders from Fallout might have. I'd adjust the colour on the skull to match the gun a bit more though (or vice versa).


Changed the colours a bit.


Try to use a bite the smudge tool around the skull, and the result will be great! :)
User avatar
SoloSpaghetti
Upgrated!
 
Joined: 26 Jun 2013
Location: Pistoia, Italy

Re: [SPRITES] Spriting Carnival!!

Postby osjclatchford » Sat Jul 19, 2014 9:24 am

quakerl.PNG
quakerl.PNG (11.26 KiB) Viewed 771 times
a rough attempt at the q1 rocketlauncher too.
this needs serious work on it before this can be called finished though...
osjclatchford
 
Joined: 07 Feb 2011

Re: [SPRITES] Spriting Carnival!!

Postby Slax » Sat Jul 19, 2014 2:26 pm

Image
Hmm...
Image Image
HMM.

Looks like some crazy fellow figured out how to effectively use an over-under configuration on a sub-machinegun... with a twin stack side-by-side helical mag in bullpup configuration?! WHAAT?
Not only do you get twice the firepower per trigger pull but you're actually meant to fire this thing one-handed. Just brace it against your bicep and let 'er rip. So... why not dual-wield?
The short barrel(s), odd functionality and retained MP-40 rate of fire may not offer a perfect weapon but damn if you can't do a lot with a few controlled burst. BRAPADAP! Dance, bone daddy!
It is... the XMP40 HDb. Holy shit is this getting silly.
User avatar
Slax
Saucy.
 
Joined: 19 Oct 2010
Location: Window office.

Re: [SPRITES] Spriting Carnival!!

Postby Onslaught Six » Sat Jul 19, 2014 4:59 pm

osjclatchford wrote:I decided to remix the eriance gl a bit to match my sng for my as yet non-existant quake mod


He never stops getting better.
Onslaught Six
Oozing of Onslaughttitude
 
Joined: 11 Dec 2005
Location: Hell.

Re: [SPRITES] Spriting Carnival!!

Postby ::Bloodfury:: » Sat Jul 19, 2014 6:48 pm

A goblin/Orc thingy I'm currently working on for my hexen mod.
It is not in pallet. Since pk3 editing allows all colors. :) What do you guys think?
I used the r667 shadow as a base.
Attachments
gob.png
gob.png (7.38 KiB) Viewed 591 times
User avatar
::Bloodfury::
 
Joined: 01 Aug 2011
Location: Finland
Operating System: Windows 10/8.1/8 64-bit
Graphics Processor: nVidia (Modern GZDoom)

Re: [SPRITES] Spriting Carnival!!

Postby 0bsidian » Sat Jul 19, 2014 7:24 pm

You did the face manually? That is cool.
User avatar
0bsidian
Smiling fatly.
 
Joined: 29 Oct 2012
Location: Nw Zld

Re: [SPRITES] Spriting Carnival!!

Postby ::Bloodfury:: » Sat Jul 19, 2014 7:28 pm

Yeah I did that face manually. :)
User avatar
::Bloodfury::
 
Joined: 01 Aug 2011
Location: Finland
Operating System: Windows 10/8.1/8 64-bit
Graphics Processor: nVidia (Modern GZDoom)

Re: [SPRITES] Spriting Carnival!!

Postby Ravick » Sat Jul 19, 2014 8:42 pm

10/10
User avatar
Ravick
Do what thou wilt, since you don't bug the hell out of me!
 
Joined: 22 Aug 2010
Location: Tubarão, Brasil

Re: [SPRITES] Spriting Carnival!!

Postby Captain J » Sat Jul 19, 2014 8:43 pm

would be totally suitable for hexen! :D
User avatar
Captain J
'OH YE'
 
 
 
Joined: 02 Oct 2012
Location: Secret Chamber
Discord: DiscussJ#3128

Re: [SPRITES] Spriting Carnival!!

Postby IMX » Sat Jul 19, 2014 9:15 pm

::Bloodfury:: wrote:A goblin/Orc thingy I'm currently working on for my hexen mod.
It is not in pallet. Since pk3 editing allows all colors. :) What do you guys think?
I used the r667 shadow as a base.


Absolutely astounding, keep going, you're doing great. Reminds me of something straight out of Shadowcaster
User avatar
IMX
Just a spoke on the wheel.
 
Joined: 11 May 2013
Location: Frogland, Mexico

PreviousNext

Return to General

Who is online

Users browsing this forum: Ahrefs [Bot], Majestic-12 [Bot], TaporGaming, Yandex [Bot] and 3 guests